Stoneshard
Steam News 30 April 202621d ago

Hotfix 0.9.4.19 - Changelog

FIXES “A Matter of Faith”: fixed Grimms’ incorrect sprite swap when attacking him. “Occult Consilium”: fixed a repeated line in the introductory dialogue. “Competition”: potentially fixed a bug with Situational Morale s…

Update log

Full Stoneshard update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

33 fixes0 additions0 changes6 removals
  • Fixes
  • Gameplay
  • Store
  • Balance
  • UI and audio
fixed“A Matter of Faith”: fixed Grimms’ incorrect sprite swap when attacking him.
fixed“Occult Consilium”: fixed a repeated line in the introductory dialogue.
fixed“Competition”: potentially fixed a bug with Situational Morale suddenly dropping when the Situation starts.
fixedFixed a rare bug that prevented the use of some Weaponry abilities against multi-tile enemies.
removedThe player character no longer takes a step toward multi-tile enemies when clicking on tiles occupied by them (marked as impassable).
fixedFixed missing sprite highlights for multi-tile enemies when selecting them as the target of AoE abilities.

FIXES

  • “A Matter of Faith”fixed Grimms’ incorrect sprite swap when attacking him.
  • “Occult Consilium”fixed a repeated line in the introductory dialogue.
  • “Competition”potentially fixed a bug with Situational Morale suddenly dropping when the Situation starts.
  • Fixed a rare bug that prevented the use of some Weaponry abilities against multi-tile enemies.

  • The player character no longer takes a step toward multi-tile enemies when clicking on tiles occupied by them (marked as impassable).

  • Fixed missing sprite highlights for multi-tile enemies when selecting them as the target of AoE abilities.

  • Fixed clipping issues with sprites and animations for multi-tile enemies with active effects.

  • Fixed a pathfinding issue around one of the harpy nests in the Order’s Prison.

  • Fixed certain Deathstinger Hive variants being impossible to target with ranged attacks.

  • Fixed an item category in the Osbrook Butcher’s trade window being displayed as a tech tag.

  • Fixed one of the Brynn Jewelers not being assigned a profession in his trade window.

  • Fixed the interactions between enemies and mercenary NPCs.

  • Fixed a bug that could cause items to disappear from preset stashes and graves, including quest ones.

  • Re-fixed the bug that caused some minibosses to lose their names.

  • Fixed an error in damage reflection calculations.

  • Fixed NPCs being able to occupy the same tile as the player character near building entrances.

  • Fixed NPCs being able to swap places with each other while one of them was playing an animation.

  • Crossbowmen on Brynn walls can no longer be hit with melee attacks or swapped with.

  • Fixed the overly slow animation speed of traps when triggered by a thrown item.

  • Fixed a bug that made it possible to start disarming traps with a crowbar after disarming them manually.

  • Fixed an issue with Claw Trap placement zones in dungeons.

  • Fixed a bug that would reduce active cooldowns or trigger Health Restoration ticks upon loading a save.

  • Fixed a visual issue affecting torch-wielding enemies’ sprites that would occur when they entered deep water after loading a save.

  • Tier 5 brigands with two-handed maces now drop the correct treatise on death.

  • Removed the ability to remotely open certain doors in dungeons using keyboard controls.

  • Fixed the incorrect damage from thrown Stained Glass.

  • Fixed NPC reactions to ranged attacks that don’t deal damage to them.

  • Fixed a bug where each turn of the Crowbar prying animation was treated as a separate “use” in the Statistics tab.

  • Fixed the “low durability” log message not appearing when using a Crowbar from the backpack.

  • Fixed some abilities not treating an enemy as a valid target if the cursor was hovering over both the enemy’s sprite and the player character’s sprite.

  • Fixed one of the barrel variants missing a name.

  • Fixed the snoring sound continuing to play even after an NPC wakes up.

  • Fixed a softlock related to Leif’s animation caused by bringing enemies into the Sentian Company’s Camp.

  • Fixed Follower speech lines being falsely displayed in the log when they are not present at the Caravan Camp.

  • Blocked fumbled strikes no longer apply their effects to the target (Bleeding, Daze, and so on).

  • Fixed a bug with the Surgical Kit not losing durability when used from an open backpack.

  • Fixed a bug that prevented the use of medical consumables from an open container via the context menu when playing at high resolutions.

  • Enchanting crossbows no longer removes the loaded bolts.

  • Restored the missing option to pay NPCs for rumors.

  • Fixed Alda’s animation when starting the introductory dialogue after disarming one of her traps.

  • Removed the ability to open doors and use Modes while affected by effects that prohibit all actions.

Source

Steam News / 30 April 2026

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