Update log
Full Stoneshard update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Store
- Balance
- UI and audio
FIXES
- “A Matter of Faith”fixed Grimms’ incorrect sprite swap when attacking him.
- “Occult Consilium”fixed a repeated line in the introductory dialogue.
- “Competition”potentially fixed a bug with Situational Morale suddenly dropping when the Situation starts.
Fixed a rare bug that prevented the use of some Weaponry abilities against multi-tile enemies.
The player character no longer takes a step toward multi-tile enemies when clicking on tiles occupied by them (marked as impassable).
Fixed missing sprite highlights for multi-tile enemies when selecting them as the target of AoE abilities.
Fixed clipping issues with sprites and animations for multi-tile enemies with active effects.
Fixed a pathfinding issue around one of the harpy nests in the Order’s Prison.
Fixed certain Deathstinger Hive variants being impossible to target with ranged attacks.
Fixed an item category in the Osbrook Butcher’s trade window being displayed as a tech tag.
Fixed one of the Brynn Jewelers not being assigned a profession in his trade window.
Fixed the interactions between enemies and mercenary NPCs.
Fixed a bug that could cause items to disappear from preset stashes and graves, including quest ones.
Re-fixed the bug that caused some minibosses to lose their names.
Fixed an error in damage reflection calculations.
Fixed NPCs being able to occupy the same tile as the player character near building entrances.
Fixed NPCs being able to swap places with each other while one of them was playing an animation.
Crossbowmen on Brynn walls can no longer be hit with melee attacks or swapped with.
Fixed the overly slow animation speed of traps when triggered by a thrown item.
Fixed a bug that made it possible to start disarming traps with a crowbar after disarming them manually.
Fixed an issue with Claw Trap placement zones in dungeons.
Fixed a bug that would reduce active cooldowns or trigger Health Restoration ticks upon loading a save.
Fixed a visual issue affecting torch-wielding enemies’ sprites that would occur when they entered deep water after loading a save.
Tier 5 brigands with two-handed maces now drop the correct treatise on death.
Removed the ability to remotely open certain doors in dungeons using keyboard controls.
Fixed the incorrect damage from thrown Stained Glass.
Fixed NPC reactions to ranged attacks that don’t deal damage to them.
Fixed a bug where each turn of the Crowbar prying animation was treated as a separate “use” in the Statistics tab.
Fixed the “low durability” log message not appearing when using a Crowbar from the backpack.
Fixed some abilities not treating an enemy as a valid target if the cursor was hovering over both the enemy’s sprite and the player character’s sprite.
Fixed one of the barrel variants missing a name.
Fixed the snoring sound continuing to play even after an NPC wakes up.
Fixed a softlock related to Leif’s animation caused by bringing enemies into the Sentian Company’s Camp.
Fixed Follower speech lines being falsely displayed in the log when they are not present at the Caravan Camp.
Blocked fumbled strikes no longer apply their effects to the target (Bleeding, Daze, and so on).
Fixed a bug with the Surgical Kit not losing durability when used from an open backpack.
Fixed a bug that prevented the use of medical consumables from an open container via the context menu when playing at high resolutions.
Enchanting crossbows no longer removes the loaded bolts.
Restored the missing option to pay NPCs for rumors.
Fixed Alda’s animation when starting the introductory dialogue after disarming one of her traps.
Removed the ability to open doors and use Modes while affected by effects that prohibit all actions.
Source
