Stoneshard
Steam News 10 April 20261mo ago

Hotfix 0.9.4.16 - Changelog

FIXES Fixed “Ball Lightning” being castable through certain walls. Fixed “Long Shot” still reducing the number of “Suppression” stacks when hitting the target. Possibly fixed the softlocks caused by “Long Shot” and usin…

Update log

Full Stoneshard update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

38 fixes0 additions0 changes1 removal
  • Fixes
  • Balance
  • Performance
  • Gameplay
  • Store
fixedFixed “Ball Lightning” being castable through certain walls.
fixedFixed “Long Shot” still reducing the number of “Suppression” stacks when hitting the target.
fixedPossibly fixed the softlocks caused by “Long Shot” and using “Seize the Initiative” with ranged weapons.
fixedFixed “Aether Harmony” granting its effects without being learned.
fixedRe-fixed “Seal of Cleansing” replenishing less Health than intended when removing positive effects from the caster.
fixedRe-fixed the second shot of “Startling Volley” disappearing after killing an enemy with the first shot.

FIXES

  • Fixed “Ball Lightning” being castable through certain walls.

  • Fixed “Long Shot” still reducing the number of “Suppression” stacks when hitting the target.

  • Possibly fixed the softlocks caused by “Long Shot” and using “Seize the Initiative” with ranged weapons.

  • Fixed “Aether Harmony” granting its effects without being learned.

  • Re-fixed “Seal of Cleansing” replenishing less Health than intended when removing positive effects from the caster.

  • Re-fixed the second shot of “Startling Volley” disappearing after killing an enemy with the first shot.

  • Re-fixed “Unstoppable Force” not putting the player character’s abilities on cooldown.

  • Fixed the bug that allowed enemies to slip diagonally between objects after using “Leg Sweep”.

  • Fixed the bug allowing “Onrush” to deliver 4 strikes while dual wielding if used against an adjacent target.

  • Fixed “Jolt” knocking targets back even after a full block.

  • Fixed “Heroic Charge” illuminating surrounding tiles.

  • Fixed “Spider Leap” allowing the Crawler Broodmother to occupy the same tile as the player character.

  • Fixed the bug allowing enemies to cast “Binding Sigil” on the player character.

  • “A Matter of Faith”fixed the bug that made it impossible to fail the quest after losing the key to the warding seal. Fixed the crash caused by accepting the quest before concluding the old contract in Mannshire. Adjusted the camera in the cutscene with the Restless.
  • Fixed the possible softlock caused by throwing a Deathstinger Flask before the fight with the Manticore.

  • Removed the delay before the Manticore’s skeletons could enter combat.

  • Fixed the missing descriptions for some of Verren’s quests.

  • Fixed the dialogue order in the Prologue when disarming the first trap by throwing an item.

  • Resolved another conflict between enchantments/curses and visored helmets that allowed infinite stacking of bonuses to Health, Health Restoration, and Hunger Resistance.

  • Fixed the rare bug causing the character to skip turns when using certain Pyromancy spells.

  • Drug Aftermaths are now correctly labeled as Lingering effects rather than Mental effects.

  • Fixed active effects being removed from NPCs after loading a save.

  • Fixed the rare bug that forced an interaction with adjacent objects when moving toward an enemy by clicking on them.

  • Fixed the rare bug preventing effects from activating when switching between hotbars too quickly after using an ability.

  • Potentially fixed the bug that made the hotbar unresponsive when using an ability and then quickly switching to the next bar.

  • Fixed the bug causing the Cooking Pot to duplicate when moving it into a backpack through the cooking menu.

  • Fixed an error in the prices of some items that allowed them to be sold for more than they were bought for.

  • Fixed sling projectiles ricocheting off the surface of bodies of water.

  • Re-fixed the softlock during Follower recruitment quests that could occur on old saves.

  • Fixed the bug that caused items intended to be sold only once to reappear in shops.

  • Fixed the bug causing Proselytes to sometimes spawn inside objects in one of the Catacomb rooms.

  • Fixed an error in the Brynn Butcher’s stock.

  • Fixed the display of a technical tag in the list of goods butchers are interested in.

  • Fixed the crash caused by enemies being able to attack ore veins in caves.

  • Fixed an error in one of the log messages when listing Silverleaf as a source of Health replenishment.

  • Fixed the bug that extended cooldown-prolonging effects to abilities that had not yet been learned.

  • Fixed the stacking issue with sling ammo inside dedicated containers.

  • Fixed the unintended activation of speech lines when landing a throw on inanimate objects.

  • Fixed several instances of memory leaks.

  • Fixed the crash caused by moving items to purses and backpacks while trading.

Source

Steam News / 10 April 2026

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