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Steam News15 March 20263mo ago

UI Overhaul, Faster Combat, and Fungal Foes

Out with the Clunky UI! Let’s be real: the old UI was a struggle even for us during internal tests. We decided it was time for a fresh start!

Full notes

Full Stone of Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • UI and audio
  • Gameplay
changedOut with the Clunky UI! Let’s be real: the old UI was a struggle even for us during internal tests. We decided it was time for a fresh start!
changedBattle UI: Health, armor, and active buffs are now displayed directly on units within the Arena. No more guessing—all the info you need is right there in the heat of battle.
addedCharacter UI: We’ve moved buffs to the top-right corner and added detailed hover tooltips for better readability.
addedVisual Juice: We added snappy animations to UI elements to emphasize the impact of every hit. Plus, every buff now has its own unique, handcrafted icon.
changedFaster, Smoother Combat Combat flow is king. We’ve tuned character and enemy animations, trimming down unnecessary delays. The result is a much more responsive and "snappy" combat loop. Check out the video below to see the difference!
addedThe Fungal Invasion & Tile Systems New units have entered the fray: the Mushroom Treant and the Mushroom Zombie . To bring them to life, we developed a new tile modification system. We’re starting with Poison tiles, but this tech paves the way for Fire, Water, and other elemental hazards in the future.

Stone of Adventure changes

changedOut with the Clunky UI! Let’s be real: the old UI was a struggle even for us during internal tests. We decided it was time for a fresh start!
changedBattle UI: Health, armor, and active buffs are now displayed directly on units within the Arena. No more guessing—all the info you need is right there in the heat of battle.
addedCharacter UI: We’ve moved buffs to the top-right corner and added detailed hover tooltips for better readability.
addedVisual Juice: We added snappy animations to UI elements to emphasize the impact of every hit. Plus, every buff now has its own unique, handcrafted icon.
changedFaster, Smoother Combat Combat flow is king. We’ve tuned character and enemy animations, trimming down unnecessary delays. The result is a much more responsive and "snappy" combat loop. Check out the video below to see the difference!

Out with the Clunky UI! Let’s be real: the old UI was a struggle even for us during internal tests. We decided it was time for a fresh start!

  • Battle UI: Health, armor, and active buffs are now displayed directly on units within the Arena. No more guessing—all the info you need is right there in the heat of battle.

  • Character UIWe’ve moved buffs to the top-right corner and added detailed hover tooltips for better readability.
  • Visual JuiceWe added snappy animations to UI elements to emphasize the impact of every hit. Plus, every buff now has its own unique, handcrafted icon.

Faster, Smoother Combat Combat flow is king. We’ve tuned character and enemy animations, trimming down unnecessary delays. The result is a much more responsive and "snappy" combat loop. Check out the video below to see the difference!

The Fungal Invasion & Tile Systems New units have entered the fray: the Mushroom Treant and the Mushroom Zombie. To bring them to life, we developed a new tile modification system. We’re starting with Poison tiles, but this tech paves the way for Fire, Water, and other elemental hazards in the future.

New Card: "Throw"Need to clear some space? The new Throw card lets you toss a unit 4 tiles away (provided they are throwable). It’s a game-changer for tactical positioning and crowd control!

Source

Steam News / 15 March 2026

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