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Latest Stone of Adventure updates
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- Stone of Adventure
UI Overhaul, Faster Combat, and Fungal Foes
Out with the Clunky UI! Let’s be real: the old UI was a struggle even for us during internal tests. We decided it was time for a fresh start! Battle UI: Health, armor, and active buffs are now displayed directly on unit…
Announcement7 changesUI/audioBalance - Stone of Adventure
Tutorial Battle, Improve Movement system, improve card system
Tutorial battle, you can watch it here: Weapon Effects new mechanic: each weapon can have only one effect. Currently there are only 2 effects available - Burning and Poison, but more will be added in the future. New Bur…
Patch notes4 changesGameplayBalance - Stone of Adventure
Start Location, New Pushing System
We're excited to share the latest developments in Stone of Adventure, our tactical card-based roguelike! This batch of updates focuses on deepening combat strategy, refreshing the player onboarding, and polishing core a…
Security4 changesGameplay - Stone of Adventure
The store, the gold, the little things - everything is in place, as it should be
The shop (merchant) is your friend, and draining coins on the adventure map In the shop you can: Drain your coins by buying - cards, items, removing curses, or trash cards that you don't need. Pouring coins into your po…
Patch notes5 changesMapsGameplay - Stone of Adventure
Oh yeah! First Update, Baby! A Ton of Epic Stuff Awaits!
We’re kicking things off with a massive first update! New dangers, loot, and pure adrenaline are calling your name! Ready to dive in? Check out what’s new: New Obstacles: Poison Mushroom – Safe to approach, but use it t…
Announcement8 changesGameplayMaps

