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Steam News17 January 20265mo ago

Tutorial Battle, Improve Movement system, improve card system

Tutorial battle, you can watch it here: Weapon Effects new mechanic: each weapon can have only one effect. Currently there are only 2 effects available - Burning and Poison, but more will be added in the future.

In this update5

Full notes

Full Stone of Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Balance
addedWeapon Effects new mechanic:each weapon can have only one effect. Currently there are only 2 effects available - Burning and Poison, but more will be added in the future.
changedNew Burning effecta debuff that deals damage equal to its current stack count to the unit each turn, and the stack increases by 1 every turn. While a unit is burning, it gains the Extinguishing buff: moving reduces the burning stack by 1 for each tile traversed.
addedAlsoAdded new attack animations for one-handed weapons.
addedAlsoMovement system has been reworked to make it easier to add new mechanics in the future.

Stone of Adventure changes

addedeach weapon can have only one effect. Currently there are only 2 effects available - Burning and Poison, but more will be added in the future.
changeda debuff that deals damage equal to its current stack count to the unit each turn, and the stack increases by 1 every turn. While a unit is burning, it gains the Extinguishing buff: moving reduces the burning stack by 1 for each tile traversed.
addedAdded new attack animations for one-handed weapons.
addedMovement system has been reworked to make it easier to add new mechanics in the future.

Tutorial battle, you can watch it here:

Weapon Effects new mechanic:

each weapon can have only one effect. Currently there are only 2 effects available - Burning and Poison, but more will be added in the future.

New Burning effect

a debuff that deals damage equal to its current stack count to the unit each turn, and the stack increases by 1 every turn. While a unit is burning, it gains the Extinguishing buff: moving reduces the burning stack by 1 for each tile traversed.

Cards and unit animations have been reworked and optimized

They are now faster to make the game feel more dynamic. Some effects are now combined when triggered. For example, opportunity attacks from enemies when you leave their zone of control now happen simultaneously, so the enemy turn doesn't drag on.

Also

Added new attack animations for one-handed weapons.

Movement system has been reworked to make it easier to add new mechanics in the future.

Source

Steam News / 17 January 2026

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