Full notes
Full Stone of Adventure update
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What changed
- Security
- Gameplay
Stone of Adventure changes
We're excited to share the latest developments in Stone of Adventure, our tactical card-based roguelike!
This batch of updates focuses on deepening combat strategy, refreshing the player onboarding, and polishing core animations for a more immersive experience.
First up, we've introduced the Vulnerability debuff - a game-changer for crowd control and burst damage. This mechanic increases damage taken by affected targets by 50%, and it's tied to our new card, Pierce.
To make room for larger enemies (think multi-cell bruisers like a massive log enemy on the way), we've overhauled movement and pushing systems. Now, enemies can shove each other in chain reactions, creating domino-like waves or parallel pushes straight out of The Matrix. These tweaks open up exciting combo potential, like knocking foes into environmental hazards (falling trees incoming!). It's all about turning battles into tactical puzzles where positioning and debuffs reign supreme
Next, say hello to our revamped starting location a atmospheric tutorial zone designed to hook you from the first step. Light up braziers to set your weapon ablaze, unlocking fire attacks that apply a burning effect to enemies for that extra sizzle. We've also added a beginner-friendly starter foe: a creepy undead mashup of mummy, corpse, and zombie easy to grasp and quick to smash, perfect for learning the ropes.
Finally, combat feels even more visceral with the updated two-handed sword attack.
These changes are live now, so jump in, wishlist us on Steam, and let us know your thoughts in the comments. More environmental chaos and large-scale foes are on the horizon stay tuned!
Source
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