In this update4
Full notes
Full Sternly Worded Adventures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Events
- Balance
- Gameplay
Sternly Worded Adventures changes
Hate to need to do another hotfix so soon, but I can't knowingly leave unavoidable crashes in the wild.
Combat:
Fixed combat at special locations crashing when you get to the end.
Fixed the arcade pregame screen lying about the enemies you'll encounter. Most notably on the wood challenge.
Fixed damage estimations not correctly calculating if status is going to kill an enemy.
Status effects on dead enemies now decay 5x faster than normal.
Items:
Tiles generated by the infinitives gauntlet can now be affected by the targe and the heal staves.
Fixed the adrenaline shot clearing some non-0-scoring wildcards.
Adrenaline shot description now refers to 'combat' instead of 'adventure', and gives a message when you try to use it when it'd do nothing.
Words:
Fixed a crash if you input 'send'.
Added safeword and derived terms to the dictionary.
Added mercurize and derived terms to metal dictionary.
Added sap and derived terms to wood dictionary.
Fire dictionary:
cautery and 11 other derived terms.
burner, reburn and derived terms.
brand and derived terms.
Source
Changelog.gg summarizes and formats this update. How we read updates.
