In this update7
Full notes
Full Sternly Worded Adventures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Balance
Sternly Worded Adventures changes
Achievements:
Fixed a typo in the 'Capitol' achievement description.
Fixed an error in the 'Mathematical' achievement description, stating it required more than 3 enemies, when it accepted 3.
Fixed some slightly pedantic missing apostrophes in the 'A source of magical knowledge' and 'Healing hands' achievement descriptions.
Crafting:
Fixed crafting UI messages for persistent craft overlapping with headings.
Moved craft gold cost indicator onto the button like other costs.
Interface:
Typing a character that isn't a letter or punctuation will no longer select wildcards. (This also fixes pressing item shortcuts selecting wildcards, and said wildcards being given invalid undisplayed number values instead of letters.)
Fixed player health estimation not accounting for bleed weak.
Fixed the game getting stuck in an infinite loop if you backspace during the submit animation.
Animations:
Fixed characters without cast animations that use attack animations as a fallback not waiting for the animation to progress before doing the effect.
Fixed occasional single frame animation stutters when a characters animation state is changed.
Items:
Fixed vowel movement spells not letting you submit with wildcarded submissions without the clouded glass eye charm.
Fixed submissions involving the clouded glass eye charm ignoring keyboard input suggestions.
Carbon copy now clears the word board after submitting.
Fixed ironskin potion hover effect estimation always showing 8 regardless of fill level.
Fixed the book of UWU not working with wildcards.
Fixed the refresh button tooltip not respecting gold web charm derived items.
Fixed a typo in the description of the gold web charm derived items.
Non-word based spells now show the submission word on the cast selections screen.
The copper retort now uses item crafting data rather than hardcoded data to decide what to do with potions.
Fixed the black label courage potion setting enemies burn status to 10 instead of adding 10.
Fixed damage estimations with curse of greed incorrectly implying it'll heal you when it wont.
Fixed ligature tiles with no defined material that visually default to wood not being counted as wooden for effects, and scoring nothing except contributing to length multiplier.
Fixed the gilded pommel not working.
Charm of explosions:
Fixed crashing the game on use.
Fixed effect happening before use animation finishes.
Fixed hurting enemies with immunity.
Fixed a typo in the fail tooltip if you try to activate when the enemy has burn immunity.
4-heal spell:
Fixed triggering off 4 letter wildcarded inputs that could have matched but were specified by the player to be not-that.
Fixed not allowing 4 of a ligature tile.
Fixed the submit-4 bonus effects not working with wildcards.
Words:
Corrected the definition of dividivi and added it to the trees dictionary.
Added wristbones to both the regular and bones dictionary.
Added various spellings of leukaemia, leukemic, and crown to the bones dictionary.
Added broiler, broilers, broilings, coaled, flamelike, flamy, sinter, sintered, sinters, sintering, and sinterings to the fire dictionary.
Source
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