Full notes
Full Stellar Sovereigns update
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What changed
- Balance
- Gameplay
- Fixes
Stellar Sovereigns changes
Added cooldown and increment to political cost per usage to the new policies.
Added damage mitigation to large battles, number of vessels over 12 each reduces damage by 2.5% until the maximum of 70%. This calculation uses the total number of vessels in a battle on both side.
Improved interceptor tracking and now projectiles and missiles that get hit but not destroyed suffer from reduced speed and damage based of their current health percent.
Worked on the AI's ability to retrofit, first by having the AI to build more shipyards, then by regularly visit those shipyards that are idle to complete retrofits.
Privatization feature now uses mega freighters if enough founds and technology is available.
Made the AI use the new policies.
Nerfed beam weapon's range.
Fixed a bug regarding trade demand numbers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
