Full notes
Full Stellar Sovereigns update
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What changed
- Fixes
- Gameplay
Stellar Sovereigns changes
Fixed an issue with detecting loss of solar system ownership to other empires.
Fixed Sectoid expansion issue that stop them to pick a target system.
Fixed corvettes attack run under Ai control, their engine was reduced to almost nothing when in range to targets which stopped them to execute their signature fly by runs.
Worked on the defensive posture of combat AI they should act more cohesively and a bit more dynamically when defending their colony.
Also boosted weapon range of platforms and stations allowing them to outclass enemy ships, mainly to be able to support defending fleet formation in front of them as well as to cover each other better.
Source
Changelog.gg summarizes and formats this update. How we read updates.
