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Steam News13 January 20242y ago

DEMO update 0.2.5 is live!

Many players found out that difficulty difference between Officer and Captain is too high. This was reworked. Star lord difficulty is now available in the demo and Captain is now a little easier.

Full notes

Full Stellar Initiative update

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What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • UI and audio
addedMany players found out that difficulty difference between Officer and Captain is too high. This was reworked. Star lord difficulty is now available in the demo and Captain is now a little easier.
addedAlso Deathrains (flying Mortars) felt a little underwhelming and did not achieve what they were designed for. Now they are reworked and open completely new strategy of putting them forward.
addedv0.2.5 - Captain difficulty is now slightly easier with 10% longer wave delays and 20 more health - Star lord difficulty is now available in the demo and is equal to Captain before this update - Add an option to unlock all difficulties in the settings - Rework Deathrain III upgrade - now it slows down enemies but costs more (35->45) - Flying buildings (Deathrain) can now be placed outside of the signal range - Boss now does not destroy flying buildings - Speed up 8x in the end of time missions when all enemies are dead - Small UI improvements - Fix small errors
changedv0.2.4 - Fix stats tooltip error

Stellar Initiative changes

addedMany players found out that difficulty difference between Officer and Captain is too high. This was reworked. Star lord difficulty is now available in the demo and Captain is now a little easier.
addedAlso Deathrains (flying Mortars) felt a little underwhelming and did not achieve what they were designed for. Now they are reworked and open completely new strategy of putting them forward.
addedv0.2.5 - Captain difficulty is now slightly easier with 10% longer wave delays and 20 more health - Star lord difficulty is now available in the demo and is equal to Captain before this update - Add an option to unlock all difficulties in the settings - Rework Deathrain III upgrade - now it slows down enemies but costs more (35->45) - Flying buildings (Deathrain) can now be placed outside of the signal range - Boss now does not destroy flying buildings - Speed up 8x in the end of time missions when all enemies are dead - Small UI improvements - Fix small errors
changedv0.2.4 - Fix stats tooltip error

Many players found out that difficulty difference between Officer and Captain is too high. This was reworked. Star lord difficulty is now available in the demo and Captain is now a little easier.

Also Deathrains (flying Mortars) felt a little underwhelming and did not achieve what they were designed for. Now they are reworked and open completely new strategy of putting them forward.

And often requested quality of life feature - now time missions will speed up in the end when all waves were cleared.

v0.2.5 - Captain difficulty is now slightly easier with 10% longer wave delays and 20 more health - Star lord difficulty is now available in the demo and is equal to Captain before this update - Add an option to unlock all difficulties in the settings - Rework Deathrain III upgrade - now it slows down enemies but costs more (35->45) - Flying buildings (Deathrain) can now be placed outside of the signal range - Boss now does not destroy flying buildings - Speed up 8x in the end of time missions when all enemies are dead - Small UI improvements - Fix small errors

v0.2.4 - Fix stats tooltip error

Source

Steam News / 13 January 2024

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