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Steam News18 October 20241y ago

Update 1.2

New station: Flux converter Alternate between two states to take the most out of every situation. Absorption: station generates energy faster while delivery is empty.

Full notes

Full Stellar Initiative update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Balance
  • Gameplay
changedNew station: Flux converterRadiation: station consumes energy to reduce delivery duration of items.
addedNew artifacts18 new artifacts, including 4 new rare ones with strong and impactful effects.
changedDifficulty improvementsAll enemies and waves were tweaked to achieve better pacing. Overall, the first two waves should feel easier and less punishing, while later waves should come earlier and be more difficult.
addedP.S.Full patch notes: v1.2.0 - New station - Endless mission starting from Captain difficulty - Rebalance missions reducing first waves difficulty and slightly increasing the last ones - Add 18 new artifacts - Add 4 new late-game units - Immortal enemy is now mortal (health inf -> 1000) - Hidden core removed from Corporation pool - Drones price now increased by 5 for each drone created (per drone hub) - Nerf transformer upgrades, 2.1 health 10 -> 8, 4,5 price +1 stellarium - Nerf infinite generators upgrades, price per level 4 -> 5 - Nerf intercalation, energy 2 -> 1 - Buff mortars 2.1, damage 10 -> 12, upgrade price 35 -> 30 - Buff pulsar II, enemies debuff 30%/30% -> 40%/40% - Buff fractal antenna, range 4 -> 5 - Buff hyper-efficient chargers, discount 5 -> 8 - Buff neutron activation, damage 6 -> 10 - Buff nanoelectronics, discount 1 -> 2 - Buff self-assembly, delivery 15 -> 12 - Buff deathray 3.1, price stellarium 4 -> 3 - Teleport station can now receive Capacitors - Show additional info about undiscovered artifacts in the collection - Animate damage blocked by buildings - Fix laser sometimes missing last enemies - Small translation improvements

New station: Flux converter

Alternate between two states to take the most out of every situation.

  • Absorption: station generates energy faster while delivery is empty.

  • Radiation: station consumes energy to reduce delivery duration of items.

Endless mission

Fight against the strongest endless waves and survive as long as possible to achieve the best score.

New artifacts

18 new artifacts, including 4 new rare ones with strong and impactful effects.

Difficulty improvements

All enemies and waves were tweaked to achieve better pacing. Overall, the first two waves should feel easier and less punishing, while later waves should come earlier and be more difficult.

P.S.

Also, if you're enjoying the game, please consider leaving a review. It helps small projects like this a lot!

Full patch notes: v1.2.0 - New station - Endless mission starting from Captain difficulty - Rebalance missions reducing first waves difficulty and slightly increasing the last ones - Add 18 new artifacts - Add 4 new late-game units - Immortal enemy is now mortal (health inf -> 1000) - Hidden core removed from Corporation pool - Drones price now increased by 5 for each drone created (per drone hub) - Nerf transformer upgrades, 2.1 health 10 -> 8, 4,5 price +1 stellarium - Nerf infinite generators upgrades, price per level 4 -> 5 - Nerf intercalation, energy 2 -> 1 - Buff mortars 2.1, damage 10 -> 12, upgrade price 35 -> 30 - Buff pulsar II, enemies debuff 30%/30% -> 40%/40% - Buff fractal antenna, range 4 -> 5 - Buff hyper-efficient chargers, discount 5 -> 8 - Buff neutron activation, damage 6 -> 10 - Buff nanoelectronics, discount 1 -> 2 - Buff self-assembly, delivery 15 -> 12 - Buff deathray 3.1, price stellarium 4 -> 3 - Teleport station can now receive Capacitors - Show additional info about undiscovered artifacts in the collection - Animate damage blocked by buildings - Fix laser sometimes missing last enemies - Small translation improvements

Source

Steam News / 18 October 2024

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