What changed
0 fixes 2 additions 1 change 0 removals
changed https://store.steampowered.com/app/3531610/Stellar_Raiders/
added With that said, he's a new update for Stellar Initiative, fueled by a Discord community, with special thanks to DemonicTutor!
added Full patch notes: v1.2.1 - New artifact - kinetic barrier: buildings gain a shield on landing and upgrade - New artifact - radioactive fog: enemies have 25% chance to start with radiation - Nerf radiation, now it stacks only up to 10 stacks - Buff teleportation station, teleport price per tier 100%-100%-100%-80%-50% -> 100%-80%-65%-50%-40% - Nerf transformer, now it converts attacks into energy instead of damage (so only affects attacks with damage 2+) - Buff transformer bottom branch, 2.2 health 20 -> 25, 3.2 heal upgrade price 35 -> 25 - Buff coil bottom branch, 2.2 effect replaced 2x capacity -> coil does not lose all charge on attacks, 3.2 added 2x capacity - Buff shield generators, now they replace wave generators from tier 0 (like flying mortars) - Buff turret bottom branch, 3.2 damage 2 -> 3 but price 30 -> 35 - Buff rocket launcher, reload duration 15-10 -> 14-8 - Buff rocket launcher top branch, 3.1 damage 40 -> 50 - Buff rocket launcher bottom branch, 2.2 upgrade price 35 -> 30 - Buff focus tower top branch, 2.1 range 4 -> 5, 3.1 max damage 15 -> 20 - Buff focus tower bottom branch, 2.2 upgrade price 40 -> 30, 3.2 reload duration 6 -> 4 - Nerf matter generator bottom branch, cycle durations from upgrades 100-70-40 -> 100-75-50 - Buff matter generator top branch, 2.1 delivery 20 -> 15 - Buff laser cannon bottom branch, 2.2 damage 32 -> 64 but price 40 -> 45, 3.2 damage 64 -> 128 (!) but price 70 -> 80 - Buff flamethrower, price 35 -> 30, first upgrade price 30 -> 25, range 1-2 -> 1.5-3 - Nerf impulse, waves delay 20 -> 15 - Change fog mission modifier, speed buff 40% -> 20% - Change interference mission modifier, signal range reduction 25% -> 30% - Change magnetic storm mission modifier, delivery duration debuff 20% -> 15% - Change malfunction mission modifier, generation speed debuff 20% -> 25% - Change polarization mission modifier, price debuff 3 -> 2 - Buff liquid metal, now always places T2 rocket launcher - Buff blueprint projection, now always places T2 focus tower - Buff plastic explosive, now it can stack - Buff black market, effect now is if this is the last artifact added, also can now appear in 2nd event - Buff modernization program, now also upgrades the station - Buff directive 0 artifact, generation duration 3 sec -> 1 sec - Buff negative energy, min energy -20 -> -30 - Buff orbital bombardment, remove delivery duration increase - Nerf reserve battery, now effect is applied only to a rightmost coil - Buff singularity, now it also stuns for 5 sec when teleporting - Buff liquid cooling, discount 2 -> 5 - Buff nuclear reprocessing, energy 12 -> 15 - Buff mathematical model, supplies energy gain 5 -> 15 - Buff composite tamper, duration 10 -> 20 - Buff defense module, spawned wall T1 -> T2 - Buff bioelectric field, energy 1 -> 2 - Buff field enhancer, additional energy 1 -> 2 - Nerf graser, base laser damage 2 -> 0 - Nerf cluster munition, small rockets search range 2 -> 1 - Nerf energy modules, additional energy 3 -> 2 - Buff disorientation, now also has effect increased stun duration 1.5x - Buff experiment, available upgrades are now weighted by tier (so higher chance to pick better upgrade) - Buff advanced tactics, required distance 7 -> 6 - Buff branch predictor, discount 30% -> 40% - Buff impactor, damage radius 0.4 -> 0.6 - Buff liquid armour, delivery boost 1 sec -> 2 sec - Buff nanomaterials, upgrade price 50 -> 25 - Buff nanotubes, walls health buff 25% -> 50% - Buff shaped charge, damage 40% -> 50% - Buff shield module, duration 10 sec -> 12 sec - Buff spectral analysis, chance 2x -> 3x - Buff composite explosives, delivery 15 -> 12 - Buff resonator, damage 2x -> 3x - Buff atomic clock, rocket chance 20% -> 30% - Buff calibration, additional damage 3 -> 5 - Buff electroplating, additional range 1 -> 2 - Buff linear motor, modifier 2x -> 3x - Buff solar flare, damage 3 -> 5 - Buff surface ionization, shields count 1 -> 3 - Buff cascade emitter, stun 3 -> 5 - Buff hyper efficient chargers, price 17 -> 15 - Buff neutron activation, damage 10 -> 20 - Buff self assembly, delivery 12 -> 10 - Buff standardization, drones discount 5 -> 10 - Change neutron moderation effect, gain 2 energy when enemy died from radiation -> gain 1 energy when enemy died while under radiation - Change nanobots, can appear when 20 health lost -> when below 50% health - Allow transmutation reactor to appear in 2nd event if player has any stellarium - Try to roll different rewards distributions for missions without artifacts (for broadband receiver) - Remove gas cooled reactors artifact from random drop (like particle collider) (as it has a negative effect) - Transformer buff from wave generator now also affects healing speed - Enable drill snapping to planned drill - Legendary mission reward now guaranteed to be undiscovered artifact - Fix station 3 delivery boost behavior when on pause, when 0 sec delivery, and when 2 items delivered and one is supplies - Fix (partially) radioactive cloud from composite tamper blocking raycast - Fix artificial intelligence appearing in last missions - Fix T3 deathrain having signal range - Fix transformer generating energy instantly after upgrade - Fix wave generator buff not affecting deathrain during landing animation - Fix solar panels artifact stat icon - Add discord button
Stellar Initiative changes
changed https://store.steampowered.com/app/3531610/Stellar_Raiders/
added With that said, he's a new update for Stellar Initiative, fueled by a Discord community, with special thanks to DemonicTutor!
added Full patch notes: v1.2.1 - New artifact - kinetic barrier: buildings gain a shield on landing and upgrade - New artifact - radioactive fog: enemies have 25% chance to start with radiation - Nerf radiation, now it stacks only up to 10 stacks - Buff teleportation station, teleport price per tier 100%-100%-100%-80%-50% -> 100%-80%-65%-50%-40% - Nerf transformer, now it converts attacks into energy instead of damage (so only affects attacks with damage 2+) - Buff transformer bottom branch, 2.2 health 20 -> 25, 3.2 heal upgrade price 35 -> 25 - Buff coil bottom branch, 2.2 effect replaced 2x capacity -> coil does not lose all charge on attacks, 3.2 added 2x capacity - Buff shield generators, now they replace wave generators from tier 0 (like flying mortars) - Buff turret bottom branch, 3.2 damage 2 -> 3 but price 30 -> 35 - Buff rocket launcher, reload duration 15-10 -> 14-8 - Buff rocket launcher top branch, 3.1 damage 40 -> 50 - Buff rocket launcher bottom branch, 2.2 upgrade price 35 -> 30 - Buff focus tower top branch, 2.1 range 4 -> 5, 3.1 max damage 15 -> 20 - Buff focus tower bottom branch, 2.2 upgrade price 40 -> 30, 3.2 reload duration 6 -> 4 - Nerf matter generator bottom branch, cycle durations from upgrades 100-70-40 -> 100-75-50 - Buff matter generator top branch, 2.1 delivery 20 -> 15 - Buff laser cannon bottom branch, 2.2 damage 32 -> 64 but price 40 -> 45, 3.2 damage 64 -> 128 (!) but price 70 -> 80 - Buff flamethrower, price 35 -> 30, first upgrade price 30 -> 25, range 1-2 -> 1.5-3 - Nerf impulse, waves delay 20 -> 15 - Change fog mission modifier, speed buff 40% -> 20% - Change interference mission modifier, signal range reduction 25% -> 30% - Change magnetic storm mission modifier, delivery duration debuff 20% -> 15% - Change malfunction mission modifier, generation speed debuff 20% -> 25% - Change polarization mission modifier, price debuff 3 -> 2 - Buff liquid metal, now always places T2 rocket launcher - Buff blueprint projection, now always places T2 focus tower - Buff plastic explosive, now it can stack - Buff black market, effect now is if this is the last artifact added, also can now appear in 2nd event - Buff modernization program, now also upgrades the station - Buff directive 0 artifact, generation duration 3 sec -> 1 sec - Buff negative energy, min energy -20 -> -30 - Buff orbital bombardment, remove delivery duration increase - Nerf reserve battery, now effect is applied only to a rightmost coil - Buff singularity, now it also stuns for 5 sec when teleporting - Buff liquid cooling, discount 2 -> 5 - Buff nuclear reprocessing, energy 12 -> 15 - Buff mathematical model, supplies energy gain 5 -> 15 - Buff composite tamper, duration 10 -> 20 - Buff defense module, spawned wall T1 -> T2 - Buff bioelectric field, energy 1 -> 2 - Buff field enhancer, additional energy 1 -> 2 - Nerf graser, base laser damage 2 -> 0 - Nerf cluster munition, small rockets search range 2 -> 1 - Nerf energy modules, additional energy 3 -> 2 - Buff disorientation, now also has effect increased stun duration 1.5x - Buff experiment, available upgrades are now weighted by tier (so higher chance to pick better upgrade) - Buff advanced tactics, required distance 7 -> 6 - Buff branch predictor, discount 30% -> 40% - Buff impactor, damage radius 0.4 -> 0.6 - Buff liquid armour, delivery boost 1 sec -> 2 sec - Buff nanomaterials, upgrade price 50 -> 25 - Buff nanotubes, walls health buff 25% -> 50% - Buff shaped charge, damage 40% -> 50% - Buff shield module, duration 10 sec -> 12 sec - Buff spectral analysis, chance 2x -> 3x - Buff composite explosives, delivery 15 -> 12 - Buff resonator, damage 2x -> 3x - Buff atomic clock, rocket chance 20% -> 30% - Buff calibration, additional damage 3 -> 5 - Buff electroplating, additional range 1 -> 2 - Buff linear motor, modifier 2x -> 3x - Buff solar flare, damage 3 -> 5 - Buff surface ionization, shields count 1 -> 3 - Buff cascade emitter, stun 3 -> 5 - Buff hyper efficient chargers, price 17 -> 15 - Buff neutron activation, damage 10 -> 20 - Buff self assembly, delivery 12 -> 10 - Buff standardization, drones discount 5 -> 10 - Change neutron moderation effect, gain 2 energy when enemy died from radiation -> gain 1 energy when enemy died while under radiation - Change nanobots, can appear when 20 health lost -> when below 50% health - Allow transmutation reactor to appear in 2nd event if player has any stellarium - Try to roll different rewards distributions for missions without artifacts (for broadband receiver) - Remove gas cooled reactors artifact from random drop (like particle collider) (as it has a negative effect) - Transformer buff from wave generator now also affects healing speed - Enable drill snapping to planned drill - Legendary mission reward now guaranteed to be undiscovered artifact - Fix station 3 delivery boost behavior when on pause, when 0 sec delivery, and when 2 items delivered and one is supplies - Fix (partially) radioactive cloud from composite tamper blocking raycast - Fix artificial intelligence appearing in last missions - Fix T3 deathrain having signal range - Fix transformer generating energy instantly after upgrade - Fix wave generator buff not affecting deathrain during landing animation - Fix solar panels artifact stat icon - Add discord button
Excited to announce that my next game, Stellar Raiders, is out!
It is a roguelike tactics with a lot of artifacts, skills, and perks, so anyone enjoying Stellar Initiative might like it!
https://store.steampowered.com/app/3531610/Stellar_Raiders/
With that said, he's a new update for Stellar Initiative, fueled by a Discord community, with special thanks to DemonicTutor!
Full patch notes: v1.2.1 - New artifact - kinetic barrier: buildings gain a shield on landing and upgrade - New artifact - radioactive fog: enemies have 25% chance to start with radiation - Nerf radiation, now it stacks only up to 10 stacks - Buff teleportation station, teleport price per tier 100%-100%-100%-80%-50% -> 100%-80%-65%-50%-40% - Nerf transformer, now it converts attacks into energy instead of damage (so only affects attacks with damage 2+) - Buff transformer bottom branch, 2.2 health 20 -> 25, 3.2 heal upgrade price 35 -> 25 - Buff coil bottom branch, 2.2 effect replaced 2x capacity -> coil does not lose all charge on attacks, 3.2 added 2x capacity - Buff shield generators, now they replace wave generators from tier 0 (like flying mortars) - Buff turret bottom branch, 3.2 damage 2 -> 3 but price 30 -> 35 - Buff rocket launcher, reload duration 15-10 -> 14-8 - Buff rocket launcher top branch, 3.1 damage 40 -> 50 - Buff rocket launcher bottom branch, 2.2 upgrade price 35 -> 30 - Buff focus tower top branch, 2.1 range 4 -> 5, 3.1 max damage 15 -> 20 - Buff focus tower bottom branch, 2.2 upgrade price 40 -> 30, 3.2 reload duration 6 -> 4 - Nerf matter generator bottom branch, cycle durations from upgrades 100-70-40 -> 100-75-50 - Buff matter generator top branch, 2.1 delivery 20 -> 15 - Buff laser cannon bottom branch, 2.2 damage 32 -> 64 but price 40 -> 45, 3.2 damage 64 -> 128 (!) but price 70 -> 80 - Buff flamethrower, price 35 -> 30, first upgrade price 30 -> 25, range 1-2 -> 1.5-3 - Nerf impulse, waves delay 20 -> 15 - Change fog mission modifier, speed buff 40% -> 20% - Change interference mission modifier, signal range reduction 25% -> 30% - Change magnetic storm mission modifier, delivery duration debuff 20% -> 15% - Change malfunction mission modifier, generation speed debuff 20% -> 25% - Change polarization mission modifier, price debuff 3 -> 2 - Buff liquid metal, now always places T2 rocket launcher - Buff blueprint projection, now always places T2 focus tower - Buff plastic explosive, now it can stack - Buff black market, effect now is if this is the last artifact added, also can now appear in 2nd event - Buff modernization program, now also upgrades the station - Buff directive 0 artifact, generation duration 3 sec -> 1 sec - Buff negative energy, min energy -20 -> -30 - Buff orbital bombardment, remove delivery duration increase - Nerf reserve battery, now effect is applied only to a rightmost coil - Buff singularity, now it also stuns for 5 sec when teleporting - Buff liquid cooling, discount 2 -> 5 - Buff nuclear reprocessing, energy 12 -> 15 - Buff mathematical model, supplies energy gain 5 -> 15 - Buff composite tamper, duration 10 -> 20 - Buff defense module, spawned wall T1 -> T2 - Buff bioelectric field, energy 1 -> 2 - Buff field enhancer, additional energy 1 -> 2 - Nerf graser, base laser damage 2 -> 0 - Nerf cluster munition, small rockets search range 2 -> 1 - Nerf energy modules, additional energy 3 -> 2 - Buff disorientation, now also has effect increased stun duration 1.5x - Buff experiment, available upgrades are now weighted by tier (so higher chance to pick better upgrade) - Buff advanced tactics, required distance 7 -> 6 - Buff branch predictor, discount 30% -> 40% - Buff impactor, damage radius 0.4 -> 0.6 - Buff liquid armour, delivery boost 1 sec -> 2 sec - Buff nanomaterials, upgrade price 50 -> 25 - Buff nanotubes, walls health buff 25% -> 50% - Buff shaped charge, damage 40% -> 50% - Buff shield module, duration 10 sec -> 12 sec - Buff spectral analysis, chance 2x -> 3x - Buff composite explosives, delivery 15 -> 12 - Buff resonator, damage 2x -> 3x - Buff atomic clock, rocket chance 20% -> 30% - Buff calibration, additional damage 3 -> 5 - Buff electroplating, additional range 1 -> 2 - Buff linear motor, modifier 2x -> 3x - Buff solar flare, damage 3 -> 5 - Buff surface ionization, shields count 1 -> 3 - Buff cascade emitter, stun 3 -> 5 - Buff hyper efficient chargers, price 17 -> 15 - Buff neutron activation, damage 10 -> 20 - Buff self assembly, delivery 12 -> 10 - Buff standardization, drones discount 5 -> 10 - Change neutron moderation effect, gain 2 energy when enemy died from radiation -> gain 1 energy when enemy died while under radiation - Change nanobots, can appear when 20 health lost -> when below 50% health - Allow transmutation reactor to appear in 2nd event if player has any stellarium - Try to roll different rewards distributions for missions without artifacts (for broadband receiver) - Remove gas cooled reactors artifact from random drop (like particle collider) (as it has a negative effect) - Transformer buff from wave generator now also affects healing speed - Enable drill snapping to planned drill - Legendary mission reward now guaranteed to be undiscovered artifact - Fix station 3 delivery boost behavior when on pause, when 0 sec delivery, and when 2 items delivered and one is supplies - Fix (partially) radioactive cloud from composite tamper blocking raycast - Fix artificial intelligence appearing in last missions - Fix T3 deathrain having signal range - Fix transformer generating energy instantly after upgrade - Fix wave generator buff not affecting deathrain during landing animation - Fix solar panels artifact stat icon - Add discord button