HomeGamesUpdatesPricingMethodology
Steam News12 March 20265mo ago

New train info window & graph fix

New: Train Info Window: Added a dedicated train info window that shows current speed, maximum speed (including the different limiters along the track), cargo fullness, and a detailed fuel readout.

Full notes

Full Steam Revolution: The Age of Rail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions0 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
addedNew:
addedTrain Info Window: Added a dedicated train info window that shows current speed, maximum speed (including the different limiters along the track), cargo fullness, and a detailed fuel readout.
addedFollow Train: You can now follow a train in the world view for easier tracking.
addedQuick Depot & Schedule Selection: Added shortcuts in the train UI to quickly select the train’s depot and open its schedule.
fixedFixed:
removedGraph time scale bug: The graph time-per-tick no longer grows when run to very high tick counts and now resets correctly when the simulation is restarted.

Steam Revolution: The Age of Rail changes

addedNew:
addedTrain Info Window: Added a dedicated train info window that shows current speed, maximum speed (including the different limiters along the track), cargo fullness, and a detailed fuel readout.
addedFollow Train: You can now follow a train in the world view for easier tracking.
addedQuick Depot & Schedule Selection: Added shortcuts in the train UI to quickly select the train’s depot and open its schedule.
fixedFixed:

New:

  • Train Info WindowAdded a dedicated train info window that shows current speed, maximum speed (including the different limiters along the track), cargo fullness, and a detailed fuel readout.
  • Follow Train: You can now follow a train in the world view for easier tracking.

  • Quick Depot & Schedule SelectionAdded shortcuts in the train UI to quickly select the train’s depot and open its schedule.

Fixed:

  • Graph time scale bug: The graph time-per-tick no longer grows when run to very high tick counts and now resets correctly when the simulation is restarted.

Source

Steam News / 12 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.