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Steam News21 June 20261mo ago

Async connect and train follow

Network Game will retry connecting to the server if it becomes disconnected. Game now connect asynchronously, reducing startup/network stalls.

In this update2

Full notes

Full Steam Revolution: The Age of Rail update

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What changed

3 fixes1 addition3 changes0 removals
  • Server
  • Performance
  • Fixes
  • Balance
changedNetworkGame will retry connecting to the server if it becomes disconnected.
changedNetworkGame now connect asynchronously, reducing startup/network stalls.
changedNetworkIf the server version/protocol doesn't match, the game stops retrying that session, resulting in clearer behavior and fewer unnecessary connection attempts.
fixedSimulationFixed a bug where if trains merged such that the second train was closer than the follow distance, it would not slow down and would crash into the train in front of it. There was actually a second related bug where it would come to a complete stop instead of crashing into the train in front of it. This was exposed by fixing the first bug. Now train merges are detected correctly and trains will gently slow down until they reach their ideal follow distance.
fixedSimulationFixed bug where trains following another could match the speed of the leader even if they should not be able to due to track curvature.
fixedSimulationFixed bug where the train car display didn't accurately show the amount of cargo in a car when unloading cargo.

Steam Revolution: The Age of Rail changes

changedGame will retry connecting to the server if it becomes disconnected.
changedGame now connect asynchronously, reducing startup/network stalls.
changedIf the server version/protocol doesn't match, the game stops retrying that session, resulting in clearer behavior and fewer unnecessary connection attempts.
fixedFixed a bug where if trains merged such that the second train was closer than the follow distance, it would not slow down and would crash into the train in front of it. There was actually a second related bug where it would come to a complete stop instead of crashing into the train in front of it. This was exposed by fixing the first bug. Now train merges are detected correctly and trains will gently slow down until they reach their ideal follow distance.
fixedFixed bug where trains following another could match the speed of the leader even if they should not be able to due to track curvature.

Network

  • Game will retry connecting to the server if it becomes disconnected.

  • Game now connect asynchronously, reducing startup/network stalls.

  • If the server version/protocol doesn't match, the game stops retrying that session, resulting in clearer behavior and fewer unnecessary connection attempts.

Simulation

  • Fixed a bug where if trains merged such that the second train was closer than the follow distance, it would not slow down and would crash into the train in front of it. There was actually a second related bug where it would come to a complete stop instead of crashing into the train in front of it. This was exposed by fixing the first bug. Now train merges are detected correctly and trains will gently slow down until they reach their ideal follow distance.

  • Fixed bug where trains following another could match the speed of the leader even if they should not be able to due to track curvature.

  • Fixed bug where the train car display didn't accurately show the amount of cargo in a car when unloading cargo.

  • Added more digits of precision to balance and config files to reproduce the binary value accurately.

Source

Steam News / 21 June 2026

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