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Steam News23 May 20262mo ago

Farming balance

Changed recipes for workshop to use leather instead of steel to boost production of farm tools. This was needed because steel was also used to produce mechanisms.

Full notes

Full Steam Revolution: The Age of Rail update

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What changed

1 fix1 addition2 changes0 removals
  • Workshop
  • Gameplay
changedChanged recipes for workshop to use leather instead of steel to boost production of farm tools. This was needed because steel was also used to produce mechanisms. Having the same input used for two different outputs caused problems.
changedChanged various farm locations to use farming tools to massively boost production. Previously farming tools had no effect. This was an oversight because they used to be used, but I simplified the recipes to use leather instead, but that left farming tools with no utility.
fixedFix issue with silos at industries that produce the same good as in the silo. If a train arrives with nothing to unload, don't add unloading as a possible action for the train. The problem was that if a train car had conflicting load vs unload orders, one of the orders was removed. This meant that trains would not pick up from the industry.
addedDon't draw highlights for track ends that are close to platforms. This confuses new players where to place depots.

Steam Revolution: The Age of Rail changes

changedChanged recipes for workshop to use leather instead of steel to boost production of farm tools. This was needed because steel was also used to produce mechanisms. Having the same input used for two different outputs caused problems.
changedChanged various farm locations to use farming tools to massively boost production. Previously farming tools had no effect. This was an oversight because they used to be used, but I simplified the recipes to use leather instead, but that left farming tools with no utility.
fixedFix issue with silos at industries that produce the same good as in the silo. If a train arrives with nothing to unload, don't add unloading as a possible action for the train. The problem was that if a train car had conflicting load vs unload orders, one of the orders was removed. This meant that trains would not pick up from the industry.
addedDon't draw highlights for track ends that are close to platforms. This confuses new players where to place depots.
  • Changed recipes for workshop to use leather instead of steel to boost production of farm tools. This was needed because steel was also used to produce mechanisms. Having the same input used for two different outputs caused problems.

  • Changed various farm locations to use farming tools to massively boost production. Previously farming tools had no effect. This was an oversight because they used to be used, but I simplified the recipes to use leather instead, but that left farming tools with no utility.

  • Fix issue with silos at industries that produce the same good as in the silo. If a train arrives with nothing to unload, don't add unloading as a possible action for the train. The problem was that if a train car had conflicting load vs unload orders, one of the orders was removed. This meant that trains would not pick up from the industry.

  • Don't draw highlights for track ends that are close to platforms. This confuses new players where to place depots.

Source

Steam News / 23 May 2026

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