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Steam News23 February 20206y ago

Update 1.0.9 + Linux

It took a little longer than usual but here it is! Immediately visible when playing this update is the change in art. I've been using the artpieces for a while now but it was time for a refit.

In this update3

Full notes

Full Stay Safe: Labyrinth of the Mad update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions8 changes1 removal
  • UI and audio
  • Gameplay
  • Performance
  • Maps
  • Fixes
  • Compatibility
changedImmediately visible when playing this update is the change in art. I've been using the artpieces for a while now but it was time for a refit. Especially the fonts needed replaced to properly support languages that have more than the basic alphabet (e.g most eastern european languages).
changedThis update was mostly focussed on the art overhaul and the on-going translation effort. It's a ton of work by myself! While not accessible yet, 1500+ words have been indexed for translation and we have just now started tackling the final bits: items and spells. Once everything is indexed, it will go to our translation partners to provide the best experience.
changedLet's get into the patchnotes so you can see what else has changed.
addedADDEDNew fonts
addedADDEDNew introduction art
addedADDEDNew title screen art

Stay Safe: Labyrinth of the Mad changes

changedImmediately visible when playing this update is the change in art. I've been using the artpieces for a while now but it was time for a refit. Especially the fonts needed replaced to properly support languages that have more than the basic alphabet (e.g most eastern european languages).
changedThis update was mostly focussed on the art overhaul and the on-going translation effort. It's a ton of work by myself! While not accessible yet, 1500+ words have been indexed for translation and we have just now started tackling the final bits: items and spells. Once everything is indexed, it will go to our translation partners to provide the best experience.
changedLet's get into the patchnotes so you can see what else has changed.
addedNew fonts
addedNew introduction art

It took a little longer than usual but here it is!

Immediately visible when playing this update is the change in art. I've been using the artpieces for a while now but it was time for a refit. Especially the fonts needed replaced to properly support languages that have more than the basic alphabet (e.g most eastern european languages).

This update was mostly focussed on the art overhaul and the on-going translation effort. It's a ton of work by myself! While not accessible yet, 1500+ words have been indexed for translation and we have just now started tackling the final bits: items and spells. Once everything is indexed, it will go to our translation partners to provide the best experience.

Let's get into the patchnotes so you can see what else has changed.

ADDED

  • New fonts

  • New introduction art

  • New title screen art

  • Updated leaderboards backend to V2

CHANGED

  • Mana no longer regenerates while under the effects of "Focus"

  • The 'controls info bar' at the top will now subtly fade away when you're moving

  • Based on feedback, monsters have been made slightly stronger again

  • Spells are sorted by usability when viewing the spellbook

FIXED

  • Fixed a crash where selecting 'Give Up' in the first room 'Prison' would sometimes result in a crash

  • Fixed a crash when closing Steam before closing the game would sometimes result in a crash

  • Fixed map not immediately revealing when opening a door.

  • Fixed gear durability restoring when reloading a savegame

  • Fixed favorite item restoring when reloading a savegame

  • Fixed last used spell restoring when reloading a savegame

  • (Linux) Fixed black box when generating items at the altar

  • (Linux) Fixed unable to back out the dungeon generate sequence window

If you enjoyed the game, consider leaving a review! Means a lot to me. Thank you!

Happy escaping, prisoners. -Lance

Source

Steam News / 23 February 2020

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