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- Starship EVO
[New build - DEFAULT] 26w19a: Hotfixes
More hotfixes coming your way! Bugfixes: #7530 Shipyard blueprint brick requirements no longer include generated child entity or repeat bricks. #7537 Tank Join can now be crafted, and shipyard spawning no longer blocks…
Store4 changesGameplay - Starship EVO
[New build - DEFAULT] 26w18b: Terrain FPS + Workshop in Survival
Terrain FPS: This build addresses Terrain issue by providing a setting for terrain tessellation. Tessellation is deactivated by default, and the parameters have been tweaked. Tell me if some of you want a high setting!…
Store9 changesPerformanceWorkshop - Starship EVO
Survival Release Recap and Game Vision
So one month after the release of survival already! To be honest it was a rocky launch... It had way more bugs and stability issues than anticipated - I am sorry for this and thankful for those who stick to the game sti…
Patch notes2 changesPerformanceServer - Starship EVO
Survival Early-game Roadmap
A month after the release of the survival, and after an intense period of focus on bugfixes, it is time to look forward at the next steps for the game. As I had a lot of feedback and discussions with the community I now…
Event16 changesGameplayWorkshop - Starship EVO
[New build - DEFAULT] 26w18a: More Hotfixes
Item stacks now have a maximum quantity to avoid oversized merges. Recovered ships from the F1 blueprint menu can now be positioned before placement. Community Suggestion: #7458 Multiple tanks or storages can now be lin…
Store3 changesWorkshop - Starship EVO
[New build - DEFAULT] 26w17d: New Job logic, more hotfixes + crash fix
The way jobs are scheduled have been completely overhauled. It is aimed at fixing a lot of those random crashes many of you have experienced. Also some more hotfixes and a new crash fixed! #7453 crash on complex childre…
Announcement3 changesFixPerformance - Starship EVO
[New build - EXPERIMENTAL] 26w17c: New Job logic
The way jobs are scheduled have been completely overhauled. It is aimed at fixing a lot of those random crashes many of you have experienced. WARNING: It is very highly experimental for now, so please report any regress…
Announcement - Starship EVO
[New build - DEFAULT] 26w17b: Warp + harvester + Inventory network fixes
A much needed fix for some issue related to warp, and some oxygen/harvester fixes. Storage inventory have been improved: Pipe cooldown is reduced fixed a stall configuration where two furnace could steal stones from eac…
Store3 changesWorkshop - Starship EVO
[New build - EXPERIMENTAL] 26w17a: Warp + harvester fixes
A much needed fix for some issue related to warp, and some oxygen/harvester fixes. Bugfixes: #7438 Wreck can harvests/expels gas (fuel scoops on destroyed entities are now properly disabled). #7424 Hull rounded does not…
- Starship EVO
Development Update - Bug-fixing, still
Another week of bugfixing and quality of life improvements! Thanks again for all the patience, bug reports and feedback. This week was focused on stability (a few sources of crash sources squashed), inventory/volume con…
- Starship EVO
[New build - EXPERIMENTAL] 26w16f: Crashes + Hovercraft improvements
Two new source of crash/freeze have been patched. It involved a big refactor on the Job Scheduling side, so if you see any regression please tell me! As some players express frustration with Hovercraft I implemented a f…
- Starship EVO
[New build - EXPERIMENTAL] 26w16e: Crash + Hovercraft improvements
A source of crash/freeze has been patched. It involved a big refactor on the Job Scheduling side, so if you see any regression please tell me! As some players express frustration with Hovercraft I implemented a few twea…
- Starship EVO
[New build - DEFAULT] 26w16d: Storage + Furnace pull
A refactor of the way volume is computed has been made. Now it is more consistent, each stones have the same volume for example. Tell me if I missed something in case your inventory gets fuller faster. Some heavy refact…



