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Steam News3 June 20261mo ago

[EXPERIMENTAL] 26w23b: FPS when travelling

The lag spike faced when traveling fast near the ground have been fixed/improved: there was a bug that happened at very high speed that triggered massive spike => this is fixed the Virtual Texture tech will now skip com

Full notes

Full Starship EVO update

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What changed

2 fixes0 additions2 changes0 removals
  • Performance
  • Fixes
  • Gameplay
  • Maps
fixedThe lag spike faced when traveling fast near the ground have been fixed/improved:
fixedthere was a bug that happened at very high speed that triggered massive spike => this is fixed
changedthe Virtual Texture tech will now skip computing when the camera is moving fast to the ground. Only when the player stop the VT will catch up!
changedI did a big pass on the way items are spawned/despawned when streaming terrain.

Starship EVO changes

fixedThe lag spike faced when traveling fast near the ground have been fixed/improved:
fixedthere was a bug that happened at very high speed that triggered massive spike => this is fixed
changedthe Virtual Texture tech will now skip computing when the camera is moving fast to the ground. Only when the player stop the VT will catch up!
changedI did a big pass on the way items are spawned/despawned when streaming terrain.

The lag spike faced when traveling fast near the ground have been fixed/improved:

  • there was a bug that happened at very high speed that triggered massive spike => this is fixed

  • the Virtual Texture tech will now skip computing when the camera is moving fast to the ground. Only when the player stop the VT will catch up!

  • I did a big pass on the way items are spawned/despawned when streaming terrain.

So at the end this will make traveling actually a bit faster than it was before the update.

I still have a lot of work to do if I want to do something buttery smooth, but I have some ideas on how to achieve that! Also there are a few visual glitch I need to sort out.

Thanks for playing!

Source

Steam News / 3 June 2026

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