Full notes
Full Starship EVO update
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What changed
- Gameplay
- Events
- UI and audio
- Balance
Starship EVO changes
Another hotfix and community suggestion build!
Changes:
Teleport stations can be activated manually to open the Codex teleport tab. Player-built stations open a configure menu to rename the brick and open the teleport tab.
The linking order for display has been reversed to be in similar to gauge and event gate! Your save will be updated.
Help messages can now inject translated item names, sprites, and keybinds after translating the base text.
Community Suggestions
#7719 Shipyards turned OFF with a switch are no longer offered for landing; existing saves migrate pads to ON.
#7720 Vehicle computer command events now separate remaining power from live power usage.
#7490 Displays can aggregate up to four compatible tanks or storage units.
Linking for tanks, life support, and power cells now starts from the source block to the display; old blueprints migrate on load.
#7702 Can rename Teleport Station
#7702 Teleport station collider fit the shape now
#7731 Gizmo is now showing on the blast door.
#7726 Build preview will show dark over a light background
Bugfixes:
#7710 No Npcs on consortium small stations
#7724 Fuel delivery missions can now be completed incrementally, with a partial fuel sale option for ships that cannot carry the full contract volume.
#7730 Codex filter reset button fixed
#7728 Repair missions now scale to smaller stations and rebuild repair objectives cleanly.
#7725 World rocks and ore despawn when mined to zero health.
Thanks for playing!
Source
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