HomeGamesUpdatesPricingMethodology
Steam News26 May 20261mo ago

[EXPERIMENTAL] 26w22a: More hotfixes and improvements

Another hotfix and community suggestion build! Changes: Teleport stations can be activated manually to open the Codex teleport tab.

Full notes

Full Starship EVO update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions5 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Balance
fixedAnother hotfix and community suggestion build!
changedTeleport stations can be activated manually to open the Codex teleport tab. Player-built stations open a configure menu to rename the brick and open the teleport tab.
changedThe linking order for display has been reversed to be in similar to gauge and event gate! Your save will be updated.
addedHelp messages can now inject translated item names, sprites, and keybinds after translating the base text.
removed#7719 Shipyards turned OFF with a switch are no longer offered for landing; existing saves migrate pads to ON.
changed#7720 Vehicle computer command events now separate remaining power from live power usage.

Starship EVO changes

fixedAnother hotfix and community suggestion build!
changedTeleport stations can be activated manually to open the Codex teleport tab. Player-built stations open a configure menu to rename the brick and open the teleport tab.
changedThe linking order for display has been reversed to be in similar to gauge and event gate! Your save will be updated.
addedHelp messages can now inject translated item names, sprites, and keybinds after translating the base text.
removed#7719 Shipyards turned OFF with a switch are no longer offered for landing; existing saves migrate pads to ON.

Another hotfix and community suggestion build!

Changes:

  • Teleport stations can be activated manually to open the Codex teleport tab. Player-built stations open a configure menu to rename the brick and open the teleport tab.

  • The linking order for display has been reversed to be in similar to gauge and event gate! Your save will be updated.

  • Help messages can now inject translated item names, sprites, and keybinds after translating the base text.

Community Suggestions

  • #7719 Shipyards turned OFF with a switch are no longer offered for landing; existing saves migrate pads to ON.

  • #7720 Vehicle computer command events now separate remaining power from live power usage.

  • #7490 Displays can aggregate up to four compatible tanks or storage units.

  • Linking for tanks, life support, and power cells now starts from the source block to the display; old blueprints migrate on load.

  • #7702 Can rename Teleport Station

  • #7702 Teleport station collider fit the shape now

  • #7731 Gizmo is now showing on the blast door.

  • #7726 Build preview will show dark over a light background

Bugfixes:

  • #7710 No Npcs on consortium small stations

  • #7724 Fuel delivery missions can now be completed incrementally, with a partial fuel sale option for ships that cannot carry the full contract volume.

  • #7730 Codex filter reset button fixed

  • #7728 Repair missions now scale to smaller stations and rebuild repair objectives cleanly.

  • #7725 World rocks and ore despawn when mined to zero health.

Thanks for playing!

Source

Steam News / 26 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.