Full notes
Full Starship EVO update
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What changed
- Gameplay
- Performance
- Fixes
- UI and audio
Starship EVO changes
Last shot at the virtual texture thing (it is actually a lot harder than just VTs, as I am also baking textures live as it is a planetary tech):
In order to solve the hiccups issue after prolonged travel I had to make several compromises that now degrade the added value of the technology:
Due to technical reason I can no longer use compression, which means I had to half quality to keep size contained.
Due to this I had to increase the hybrid range by a bit, which degrade the net FPS gains compared to before. We still gains some FPS (90-95 vs 70).
travel should now be smooth, but it increased the visual artifacts you get when tiles are loading
also in some case it will look a bit blurry, like wall of rocks at medium distance. Close still looks nice, far looks nicer compared to before, but medium can looks worse =(
=> honestly it felt this whole tech was not worth it, especially with regards with the time invested, it is a bummer =(
If we get any more bumps in the road I feel it will better to call it a day (unfortunately more like a week, anyways...)
Also now there only a single setting, but it still requires 500mb of VRAM
=> I plan to do a lower settings for cards that are too short, if I am not scrapping the whole things that is.
Community Suggestion:
#7781 Mouse cursor for ship now uses same contrast shader as cursor
#6807 Assembler displays component quantity in storage. Missing components appears in red.
Bugfixes
#7736 No computer linked message on linked yoke setup
#7758 Fixed dismantled ships still being available through shipyard recovery
#7782 #7330 #7025 #7024 Assembler status tooltip could hijack tooltip if windows was closed when on the status tooltip
#7760 Deleting children entity now gives bricks back in survival
Thanks for playing!
Source
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