Full notes
Full Starship EVO update
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What changed
- Gameplay
- UI and audio
- Performance
- Maps
Starship EVO changes
Many players expressed how it was painful to inadvertently right click and delete blocks.
This build aims at making this much less likely:
Deleting while holding a build now require holding right click for a bit
to delete faster you can Shift-right click OR use the Box Delete tool (now simply called Delete tool)
Storage or mechanism require longer right click.
If you don't like that, you can always go into F1 a activate fast delete toggle!
I also redid the hold mouse wheel, I will add more cursor items depending on the type of action possible / done.
Some more CPU improvements due to physics refactor.
New features / Community Suggestions
It is now possible to buy void pearls in the trading kiosk
Added a storage and backpack inventory sort button.
Shipyard service buttons now hide actions that are unavailable for the current docked ship state.
Bugfixes
#7657 Jetpack mode can no longer be toggled from menus.
#7653 Warp save positions stranded too far from origin are repaired on load.
Display activation shipyard no longer undock the player ship.
#7674 Modding option incorrect window name
#7643 Filters can now push matching items into processing machines.
#7682 Electrolyser now restores linked switch state correctly on load.
#7685 Side wedges now mirror correctly when using alternate rotation.
Warping is less likely to freeze or crash during planetary system unload.
#7636 Rescue Missions can break the game.
#7642 Crash when exiting the game during command selection
#7645 Random Crash
#7648 Help message cancel stretch
#7620 Mining beams were blocked by inactive debris field shields.
Shipyard menu not accessible through a screen.
#7663 Itembar issue on new character creation
#7661 Power cells with corrupted NaN charge are reset to empty.
#7662 Ships and vehicles could fall through habitat terrain.
Thanks for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
