Update log
Full Starship EVO update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Events
A hotfixes and a few community suggestions.
This builds also adds some improvements to the terrain shader, yielding in a few more FPS (5-10fps on my RTX3060).
Axis Rotate:
A lot of players (I guess coming from Space Engineers) requested a way to rotate blocks on a different axis.
This feature does not mesh well with the logic of starship-evo (with the rescale and lack of voxel) but I opted for a workaround that should meet this need:
A few shapes (like the wedge or some mechanism) can now be placed "sideways" with ALT-rotate (or rebind the new axis-rotate key).
If you think some blocks would benefit from this please tell me, implementation is manual though so I will do it only when it make a lot of sense.
Brick with sideways shape for now: wedge, piston, rotator
Community Suggestions:
#7492 Furnace disable vfx toggle
#7059 Assemblers can push unused components to connected inventories when their queue is empty.
#7615 Shipyards can dismantle a docked ship and return its bricks to connected inventories.
#7615 Shipyards now have an explicit Undock button for docked ships.
#7614 Thruster VFX power can now be detected with event gates.
Bugfixes
#7638 Ship collision points not recomputed on launch.
#7596 filter do not apply correctly
#7596 #7610 Silicon ingots are now correctly handled by conveyor filters.
#7393 Docking connector filter delete button now updates the correct push/pull filter list.
#7603 Can link two yokes to the same computer and control them
#7593 Low FPS when a lot of items are colliding
Thanks for playing!
Source
