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Steam News15 May 20261mo ago

[DEFAULT] 26w20a/b: Better FPS, Build Axis Rotate, Shipyard Suggestions

A hotfixes and a few community suggestions. This builds also adds some improvements to the terrain shader, yielding in a few more FPS (5-10fps on my RTX3060).

Full notes

Full Starship EVO update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Events
  • Performance
addedThis builds also adds some improvements to the terrain shader, yielding in a few more FPS (5-10fps on my RTX3060).
addedA few shapes (like the wedge or some mechanism) can now be placed "sideways" with ALT-rotate (or rebind the new axis-rotate key).
added#7615 Shipyards now have an explicit Undock button for docked ships.
added#7614 Thruster VFX power can now be detected with event gates.
changed#7638 Ship collision points not recomputed on launch.
changed#7393 Docking connector filter delete button now updates the correct push/pull filter list.

Starship EVO changes

addedThis builds also adds some improvements to the terrain shader, yielding in a few more FPS (5-10fps on my RTX3060).
addedA few shapes (like the wedge or some mechanism) can now be placed "sideways" with ALT-rotate (or rebind the new axis-rotate key).
added#7615 Shipyards now have an explicit Undock button for docked ships.
added#7614 Thruster VFX power can now be detected with event gates.
changed#7638 Ship collision points not recomputed on launch.

A hotfixes and a few community suggestions.

This builds also adds some improvements to the terrain shader, yielding in a few more FPS (5-10fps on my RTX3060).

Axis Rotate:

A lot of players (I guess coming from Space Engineers) requested a way to rotate blocks on a different axis.

This feature does not mesh well with the logic of starship-evo (with the rescale and lack of voxel) but I opted for a workaround that should meet this need:

A few shapes (like the wedge or some mechanism) can now be placed "sideways" with ALT-rotate (or rebind the new axis-rotate key).

If you think some blocks would benefit from this please tell me, implementation is manual though so I will do it only when it make a lot of sense.

Brick with sideways shape for now: wedge, piston, rotator

Community Suggestions:

  • #7492 Furnace disable vfx toggle

  • #7059 Assemblers can push unused components to connected inventories when their queue is empty.

  • #7615 Shipyards can dismantle a docked ship and return its bricks to connected inventories.

  • #7615 Shipyards now have an explicit Undock button for docked ships.

  • #7614 Thruster VFX power can now be detected with event gates.

Bugfixes

  • #7638 Ship collision points not recomputed on launch.

  • #7596 filter do not apply correctly

  • #7596 #7610 Silicon ingots are now correctly handled by conveyor filters.

  • #7393 Docking connector filter delete button now updates the correct push/pull filter list.

  • #7603 Can link two yokes to the same computer and control them

  • #7593 Low FPS when a lot of items are colliding

Thanks for playing!

Source

Steam News / 15 May 2026

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