In this update15
Full notes
Full Starfighter: Infinity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
- Balance
- Server
- Store
Starfighter: Infinity changes
As usual ive been working away hard and not telling anybody about what I'm doing (except on discord). I thought now might be a good time as there's some cool new camera effects meaning some more eye catching screenshots.. if you want to keep up to date, then please join us on the discord (see website or steam forum for link).
Thanks for the continued encouragement, very pleased/proud of what weve made here as a community
Recent Highlights:
Shiny camera effects, but can turn off in options menu
New Missions - opt in only via (beta) options menu and can use mission editor if level 100, these opt in missions are mainly player created so far, but I intend to use it to add much more varied "standard" missions to the game - this has been in the works a long time
Coop squads - form a group and do missions together (still some bugs, but let me know if you see any)
New Race: Tyraans - specialise in long range weaponry that often splits into other weapons e.g. mines
'Named' legendary enemies - Enemies with specifically chosen equipment and AI to make them harder/different to your average AI enemy. The players came up with these and there's 178 different ones so far, adding yet more unpredictability/variety to the game
Windows Mixed Reality - proper support for WMR controllers
General game stats:
Playable Ships: 92 Total Ships: 163 Weapons: 1146 Equipment Items: 1615 Star Systems: 23 .. with sectors: 4581 Planets: 115 Non Playable Races: 27
Change Log (its a long one)
Beta 0.29.0 Changes:
New Camera filters now on by default
New keybinds for hiding hud and also a cinematic view for getting nice screenshots
Spawning adjusted so that some higher level ships will sometimes spawn in early systems - could cause issues for newer players, but hopefully wont be during anything essential like missions
New loot system: Loot is determined up from rather than on crate drop + cargo ships more likely to be carrying minerals. Also check out the dimensional rift for a cool loot item
Coop squads now work across multiplayer modes, but will not encounter other players while in the squad (only squad mates)
Some new null stuff
Sticky mines now stopped by barriers + should be affected by gravity fields
- Sorted out some things that were too brightneutrino beam, fireballs, electrostatic hits, kfd/repulsor + fixed the issue with radii pulse laser
New radii item
Fixes to dark anomaly
Ship Stat bars scale depending on what you can buy at your level
Fixes to the mission editor including stages disappearing + the error with jump gates
Random events in missions should no longer announce themselves to other players (but the random ones still will)
Progress to new races
Couple of other new surprises
Weapon stat tweaks (via wurmish)
Some other fixes that ive forgotten
Beta 0.28.2 Changes:
New Camera Effect - opt in for the time being, switch it on in the options menu Beta > New Camera effects. Needs work, but let me know what you think
Collectables added
More "explorer" achievements added
- Remindernew mission system, opt in via options menu
Lighting change, will now be subtly lit according to the colour of the star
Mission Editor - can now chain missions together, make your own side quests! Other fixes to the mission editor
New splicer beam
New solarion thermal shield + solarion barrier (Was shield) now has 3 levels
Andromedan droid arrays now a bit less extreme
New weapons: Sticky mine barrages
Fixes to random events in multiplayer + changes with how often they occur (let me know if theres loads of them)
New halloweenish event just for october (well occasionally in other months)
More blue xandelevium in null space
Enemy AI adjustments
Glare filter now has extra benefits
More named legendaries
Progress to new races & mission system
Harvesters (ammo/shield/hyperpsace) now have a display to show their progress.
Lots of minor bug fixes
Stat adjustments to: Null Bolter, Cold Fusion Bomb, Disruptor Device [x], Fusion Bomb, Sheenite Locking Booster, MCB, Disruptor device + probably some others
Beta 0.28.1 Changes:
New item prices - higher up levelled weapons cost more
More mission editor features - add more than 6 events, choose whether to share or not
Sector events should now work in custom missions
NPR ships should give more rewards in missions as should sector events
Acceleration now in Su/s/s
Fixed the bug with occasional invulnerable enemies - been an elusive one
Microgates have varied prices
Repair beam buffed
A bunch of error and bug fixes
Beta 0.28.0 Changes:
New opt in mission system. Use the beta menu in options to enable it, talk to me on discord/email for more info
Fixed issue with laser sight
Bug fixed with some music not playing, listen out for new tracks
Bug fixed with hacking vendetta targets
Primary friendly AI tweaked a bit in missions
Stealth weapons now unaffected by scrambler, return to sender etc
Map button added to missions screen
Railgun windup time quicker as the levels go up
Sheenland background toned down a bit after many complaints
New andromedan large weapons (arrays) added
Lots of tweaks to weapons including: Gravity Field, HI Photon Bomb, Inverse Gravity Field, Misted Syringe, Oscillating Bolt, Photon Bomb, Sabre Laser, Splicer Glaive, Tobor Beam, Tyraan Jammer Mine Cluster Torpedo, Tyraan Laser Mine Cluster Torpedo, Red Mist Slammer
More achievements added
New legendaries added
Other small fixes
Beta 0.27.4 Changes:
Targetting Enhancer sector objects added to a few star systems - quite a cool thing i think
Ambushes revamped - now there are different types and sometimes you will get reinforcements
Revamp of random events in general - now theres a chance more than one will happen at the same time
Some adjustments to spectator mode camera + can zoom in and out
Named legendaries added+ specificed AI profiles should work
Tweaked "Territories" so hopefully shouldnt get enemy ships "guarding" a friendly jammer etc
"Device" utilities e.g. healer will now follow the firer
Devimon Area effect weapons now have varied ranges
Finally fixed that bug where you get credit for NPC kills when they use a beam weapon
Some weapon stat tweaks: Ammo Harvester, Energy Harvester, Hyperspace Harvester, Shield Harvester, Tyraan Laser Mine, Magnet torpedo + maybe some others
Life cost bar now scaled around the life cost of normal ships i.e. not the Admiral class warship etc
Bunch of other small fixes + a start to 2 new races
Some more exploration achievements added
Beta 0.27.3 Changes:
AI interacting with stealth adjusted, should hopefully respond in a more humanlike manner - but let me know. Might make hacking stations really easy
Stealth now also hides exhaust except with using propulsion enhancer
Escape pods now come kitted out according to your skills and nearest station
Commander class escape pod & Elite survival pod added
Corkscrewing adjusted a bit in smaller ships
4 New very high level ships added
New Augmentation: Crate attractor
New Red mist weapon
Fixed some issues with hacking vendetta target and also can no longer hack an allied vendetta target
Mining drone decision making tweaked
Some fixes to forkworm eggs in chaos engine
Some fixes/adjustments with named legendaries + some new ones
Some other small fixes
Beta 0.27.2 Changes:
Red mist overdose adjusted to be flat rate
Weapon Attract/Repel now flat rate
Bug fixed with friendlies attacking in IB meteor burger sector
Hyperspace malfunctions now wont happen randomly only as a result of certain effects - should tell you which
Misted Syringe does more effect
Electrostatic scatter cannon now works properly
Exit in IB added
Some errors fixed todo with random encounters + some multiplayer fixes
Can no longer use augmentations when hyperpspace engaged
Fixed some org colour issues on the demeter
Auto restocking ammo shouldnt take you into negative money anymore
Field hop now has a minium distance of 10su
Beta 0.27.1 Changes:
Named Legendary Enemies with some fixed loadouts
New Hidden Area
Fixed issue with disappearing status effects
Adjusted red mist overdose, let me know how harsh it is
New Large Weapon: Mining Droid
New Large Weapon: Repair Droid
Fixed issues with droids lasting forever
A bunch of other small fixes
Beta 0.27.0 Changes:
New Race: Tyraans complete with a sector event, loot and structures - skin still to come
Mission Editor - Waves should appear at start rather that after a few seconds
Barriers should now block misted drills
VR Fixes main for WMR: Next/Prev weapons work, instructions should be better
Tutorials/Tips added to help screen
Cake bomb added just for a week, will be moved to SFI's birthday
Spectator mode, cant see who you are watching via the map anymore
Some vendetta hacking fixes
Some coop mission fixes
Hopefully fixed issues with minerals in cargo not grouping when they should
Fixed a performance impacting bug todo with local files building up
Some weapon adjustments: Auto sniper, gimbal cannon & maybe others
Chaos engine should now have more uranium
New Planet
Other small fixes
Beta 0.26.2 Changes:
Fixed issues with other players collecting crates
Fixed Array Weapons
Igni now also reside in Algol
More planets added to Sirius
Fixed some issues with organisations being created twice + sometimes slow to check names etc
Droid prices now lower
Dartian Droid constuctor added
Players will no longer drop crates on death for themselves (will still drop for other players)
Beta 0.26.1 Changes:
Improvements to co-op squads. Should now all get rewards on mission complete
Vendetta targets - if you start hacking and they leave the station, then completing the hack you will count - unless they leave the sector
If a vendetta target enters a neutral sector, then it instantly becomes FFA
Multiple level Droids
Cloud weapons now use the mid range version of their torpedo i.e level 3 instead of level 1
Support beam turrets now better, longer ranged
Asteroid storms now all come from 1 direction + a couple of new asteroid based sector events
Spectator mode no longer shows you where the person you are watching is exactly
Turret clearer missions reworked a bit - lower levels have the "light" turrets
New Augmentation: Dartian Mining Laser Turret
New Large Weapon: Dartian mining laser droid (a pretty cool one)
More achievements added
New weapon: Rapid Mining Beam
Wormholes no longer recharge your hyperspace
No longer get the player entered sound if you are the vendetta target
Roid avoid fixed
Couple of new planets
Weapon tweaks including lots to the spread of mines
New race progressed, nearly there..
Some other small fixes
Beta 0.26.0 Changes:
Co-op squads added - do missions and explore together - a bit rough round the edges but will improve soon
Some fixes and improvements to VR mode with a joypad
Joypad Cursor modes: Snap and Magnetize - let me know about these if you are a joypad user. note: doesnt yet work in VR
A new random sector event added that happens near black/white holes
Devimon Skin added
New Weapon: Gimbal Cannon
2 new devimon augmentations
Mining beam ship turret added
Player levels XP are now rounder numbers
Ship acceleration a bit higher
Shield harvester should now be fixed
Some new random encounters (pretty fun ones)
Tactical/Cinematic autopilot views should now be remembered
More progress to new race
Some weapon stat tweaks
Beta 0.25.4 Changes:
A new relic added (quite a fun one)
Now can have 400 storage slots
Fixed an error that was coming up for a lot of people
Minefields adjusted to show mines from further away
EAu minefields changed to a new type of mine
Hyperspace crates fixed
Level XP amounts are now rounder numbers
- Some stat changes to some shipsMore augmentations for nemesis, imposer, warship, destroyer. Manticore mass increased
Couple of weapon tweaks
Beta 0.25.3 Changes:
Ship turrets now adjust for shield radius when calculating range
Cluster mine torpedos and other torps that split into other weapons, now have a minimum couple of seconds before they do, so shouldnt work point blank range anymore
Codex reworked so that the objects being displayed shouldnt ever affect the current sector e.g. no more supermassive black hole effect after viewing it in the codex
Gravity weapons should now work again
Now says: "player is watching" rather than "player entered the sector" when someone is spectating you
A few typos corrected
A few tweaks to the not yet live new race
Beta 0.25.2 Changes:
Sector transitions now a bit faster + some other subtle adjustments to stop misuse of them as a defence
Some crates added that will recharge part of your hyperspace
Fixed a thing with non playable race spawns, should now already find some in a sector when you join
Electrstatic bubbles now only detonate electrostatic weapons, rather than all energy weapons
Fixed reflecting stealth
New Achievement added
Escape pods no longer affected by gravity
Made some changes to collecting crates, to stop others getting your boss loot etc
Some mission editor fixes
Corrected some misleading text colours when equipping or selling items
The Engine - no longer has random spawns
New Weapon: Painter Bomb
New Solarion item: Solarion Sight
Stat adjustements to: Anti Stealth Blast, Bewilderer, Blizzard, Cold Fusion Blast, Damage Bubble, Dark Photon Bomb, Electrostatic Blast, Electrostatic Bubble, EMP Blast, Ghostly Proximity Blast, Guided Misted Drill, Hard Light Saw, Heat Blast, HI Photon Bomb, Large Proximity Blast, LR Photon Bomb, Medium Proximity Blast, Murk Rocket, Photon Bomb, Proximity Blast, Thunderbolt, Unguided Misted Drill, Xandelevium Heat Disc
New Race progressed
A bunch of smaller fixes
Source
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