Full notes
Full Starfighter: Infinity update
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What changed
- Gameplay
- Fixes
- Performance
Happy new year
Changes
- Escape PodsTheir protective effect (blocking locking etc) will now be disabled for 10 seconds if weapons are fired - to stop them being abused in combat
AI Hunters will try and kill you fewer times depending on level (you level divided by 15 rounded, minimum one e.g. level 35/15 = 2.333 rounded = 2 times)
Mission Editor is fixed
Valentines day weapon in the game, ready for the day
Concussion now also reduces locking angle to 50%
Fusion bombs now flicker less and move slowly forward
Double. triple etc orbital weapons will now space out appropriately e.g. double starts each weapon at opposite sides
Kamikaze drones now self destruct properly
New star system very nearly ready, but not quite
Stat changes to corrosive spit and AT torpedo
Some other small fixes
General Stats
Playable Ships: 99 Total Ships: 186 Weapons: 1669 Equipment Items: 2218 Star Systems: 28 .. with sectors: 5229 Planets: 140 Non Playable Races: 31
Source
Changelog.gg summarizes and formats this update. How we read updates.
