In this update5
Full notes
Full Starfighter: Infinity update
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What changed
- Gameplay
- Compatibility
- Balance
- Store
Starfighter: Infinity changes
Thanks for the continued support, bug reports and feedback and welcome to new players
New Ship: The Diomedes
just felt like a good thing to start the year off with. You have to be level 150 to use it and it has 6 large weapons. So if you wanted to deploy a wall of summoned turrets using the turret beacon, you could do that with this. Or recently the forkworm "big egg" was added for forkworms to hatch out of that help you. But you could also drop 6 photon compression bombs if you really wanted to make sure everyone in the sector was dead....
I'll do an Aralien equivalent before too long
General game stats....
Playable Ships: 93 Total Ships: 166 Weapons: 1247 Equipment Items: 1718 Star Systems: 23 .. with sectors: 4581 Planets: 118 Non Playable Races: 28
Bunch of new weapons
Plasma relay was overhauled + have added a bunch of new weapons, mainly mines, some plasma relay variant. But also the stingray torpedo that you can kind of remote control - quite difficult, but fun!
Recent Version Notes
Beta 0.31.0 Changes:
New human ship Diomedes at level 150
Can now view items stats on the cargo screen
"Proximity mines" thunderbolt/tyraan now will do less damage if you have a minesweeper/claimer
Organisations can now be created in offline mode
New Weapon: Stingray Torpedo
Fixed issues with squad invite button when not in Full Multiplayer mode
Now can occasionally see a "named legendary" turret
Player relay overhauled
Devourer beam overhauled
New weapon: Cold plasma relay
New weapon: Gao blob mines
New weapon: Gao splitter mines
New weapons: Tornadian cyclone mines (3 types)
New ultra rare tornadion storm
Splinter torps now hopefully go through shield bubbles
Hard light saw no longer does hard light decay
Drift duration now correct + drift dodge adjusted to be more useful as a dodge
Fixed problems with ghosts becoming visible/shootable
Ghost weapons now hit people who are "dephased"
Convulsar scannable from greater range to make survey missions a bit easier
Radii Slugs, Auto Aim javelins convergence discs now cannot be scrambled if already accelerated + slugs no longer have stealth
Crates that werent dropping in certain missions now are
Threat ratings now correct after changing team/character
Fireworks are now a bit less graphically intensive
Seasonal weapons should be in use by AI more when in season
Ship turrets with beams rotate a bit quicker
Ice storms no longer disable players from firing
Forklets/Pronglets now switch their target to your current locked target (like AT torps)
Item stat changes, but ive lost the list. Tyraan laser mines were definitely one though...
Lots of minor changes/fixes
Beta 0.30.3 Changes:
New missions, check out the survey missions at stations. as well as some other new ones. Let me know if too easy/hard
New "Shiny Device" sector objects
Custom mission rewards fixed/adjusted
Sheenite should now use augmentations more
Fixes with mines and other things with relisk portals
New Weapons: Forkwork/Prongworm Big Eggs
Forklings/Pronglings now will sometimes grow into an adult
Weapon stat tweaks: AT Torpedo, Dartian Smart, Heat Ray, Smart Seeker, Smart Torpedo, Tobor Beam
Other small bugs fixes
Beta 0.30.2 Changes:
Tornadian Skin added
Can now see nebulae when in adjacent sector + new coprrosive nebula in Benaris
Turning is now shown in degrees per second
Hopefully fixed the "dim screen" issue, let me know if you see it again
- New WeaponsNew chain lasers, tractor beams. Igni onager
Fixed problem with dark vortex
Some fixes to custom missions
Tractor beam reworked
Hacking stealth barriers should now work
Fixed the issue with pages on the cargo screen
Fixed: Highest level filter to include items you have in cargo
"Drift" now you can accelerate, but still drift, kind of liek the controls in the classic game: asteroids
Reflecting shields/barriers now take ownership of the thing that bounces off (so you will get the kill credit)
Put some things in to stop whirlers stacking
Picking up minerals, will now add to a partially filled slot if can fit
Can now only use augmentation once after power failure
Fixed issues with KFD, and radii proximity weapons
Fixed issue with Healing droid laser sometimes having a long range
New named legendaries
Progress to 3 new races + forthcoming scheduled megaboss events
Other small fixes and a few stat tweaks
Beta 0.30.1 Changes:
New "Incoming message" Missions (switch on New Missions in options > beta) to get them + make your own in mission editor
Some more mission editor changes/features
Non playable races
New things sometimes happen when scanning some objects/relics - filling up the codex now a bit more dangerous
Turrets now have 50% rate
(finally) Fixed the issue with switching targets while using a beam
Solved the problem with mining asteroids saying your cargo is full, when there is room for more mining
Tornadians added to CE
3 New non playable races started
Fixed to the bug with collect and delivers not collecting crates properly
Hide HUD now works in spectate mode
Other small fixed
Source
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