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Full notes
Full Starfighter: Infinity update
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What changed
- Gameplay
- Compatibility
- Balance
- Store
Starfighter: Infinity changes
Sagittarius A and the Devimons
New star system ready for those level 100 and above, I won't spoil it all, but has a few cool things to find including the new race: The Devimons (sponsored by lancelot) - a demonic themed race with some interesting and harsh weapons. Also some more stations with some new blueprints including the "Ultra Vortex Bomb", a very destructive large weapon...
Reminder - Starfighter: Disputed Galaxy included
I still get asked about this often. For fans of this older starfighter game, it is included in the extras menu (windows only for now) single player and local saving only
General news
I got round to updating the steam game description. When I released the game in early access, there was 550 equippable items, now we are up to 1447! thats loads, and some interesting ones in there, many have been suggested by players, so thank you for your continued ideas and feedback.
I am still working on the new mission system, but its a bit of a slog, hopefully nearly there and after than I am hoping to put in a better system for playing co-op. I was thinking of basing it around what thye do in "Dying light" (great game btw) where you have a host and other players support them and do their missions
Beta 0.25.0 Changes:
New Star System: Sagittarius A - get there via benaris
New Race: Devimons (complete with a bunch of loot, relics etc)
New Relisk Portal weapons (4 new types)
New Weapon: Electro orb barrage
Hopefully fixed the issue with sometimes losing 2 lives on death
Bunch of weapon stat changes + a new system to make adjusting weapons quicker & easier
Lots of small fixes
Beta 0.24.5 Changes:
Fixed the problem with "sliding" changing direction
Now will be offered more missions at higher level stations
New Arcade game
Flappy Nymph fixed (hiscores cleared)
Forkworms + others can now detect you in a nebula
VR: Angled HUD now much better - think I might make it the default
Vendetta fail timer now works
Loads of small fixes
Beta 0.24.4 Changes:
Storbital Storage hopefully now functional - maybe try it with unessential items first...
Ammo cost refunded when you move a weapon to cargo/storage
Thermal/Anti nuclear shields now reduce the duration of the effect rather than the damage
Propulsion enhancer bar (its subtle) to go with a new engine stat: propulsion enhancer cooldown
Some mission weapon mounts now added
Race text now showing up on codex (some still to do)
Can use /me to do a chat action
Gravity and projectile attractor should no longer effect hard light barriers
Ship name plurals should now be correct in sector info e.g. Irises instead or Iriss
Sliding speed now capped to your maximum ship speed will affect drift, holographic disguise, sidestep and others
Dephaser stats changed + can no longer fire with it on
Sticky mines now have a hlaf second arming time where they will bounce off things
Some other small fixes + new star system coming next week
Beta 0.24.3 Changes:
Distress signal missions improved - now will give you an item as a reward, and if you decline the message you dont get the mission. Also they shouldnt take forever if a big ship
Can now use "The Engine" in the chaos engine system
Black Holes error fixed
New Shield: Mineclaimer
Vocal Commands fixed
Fixes to the mission editor + can try other peoples missions - still needs work
Nebula bomb fixed
Red mist overdose now starts twice as quickly
Progress to new Star System - nearly ready
Few other small fixes
Beta 0.24.2 Changes:
Easier turrets now in low level systems - might not apply to missions
Rustic Skin added to EE
Rodion Skin Added
More lore added
Nebula bomb fixed
Reflecting stealth issues hopefully fixed, let me know
Craftables added and reshuffled in systems above Benaris
Mission targets should now be clearer if they are friendly or hostile
New augmentations: Sticky mine launcher (+rear launcher), Quick Mine Armer, Barrage Formations
New Red mist large weapon
Weapon mounts should now work on the commander class ships
no more 0 nickel gather missions
Some VR fixes/tweaks
Storbital Storage stations added to some systems, but dont do much yet
Hopefully stopped spectators causing AI spawns in duels
Vortex bombs that you fired shouldnt kill you if youve died/respawned after firing them
Minimap should hopefully update when players enter/leave the sector
Holographic disguise issues to do with your size hopefully sorted
Dark anomalies shouldnt interfere with you going through a jump gate
Fix to the paging on the cargo screen
Convergence discs buffed + theres a barrage now
EI microgate now exists
New primary: Electro bolt - probably needs buffing
Red mist spawn in CE now
Red mist horns fixed
Fixes to mission editor - still dodgy
Igni and resonite shields now have an extra resistance each
Other minor fixes as always
Progress to another new race and star system
Source
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