In this update14
Full notes
Full Starfighter: Infinity update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello all, been working hard as always, and have done a few versions without announcing on steam. Im generally doing around 1 a week at the moment. So here is what ive been up to:
What changed
- Gameplay
- Server
- Compatibility
- UI and audio
- Store
Starfighter: Infinity changes
Epsilon Indi and the Red Mist
A new star system and new non playable race have been added recently - sponsored by and dreamt up by VoidViper. The red mist used to be Araliens, but have been corrupted by a substance they are addicted to.... find them in Epsilon Indi + they might crop up in other places later....
They have some interesting close quarter weapons + the red mist effect. Epsilon Indi has some mysterious red nebulas (coincidence...? no, obviously not)
Starfighter: Legacy
I get asked a lot about what is going to happen to my old flash games when flash is removed from browsers this year, and I also get asked a lot about Infinity's predecessor: Disputed Galaxy. Well i have now bundled: the original Starfighter, Starfighter: Disputed Galaxy and Starfigther defender as part of this game. (Windows only for now). Disputed galaxy isnt multiplayer like it was in the old days and will save data locally rather than to a server. These games are mainly here as part of the history of Starfigther: Infinity and are there 'as is' and unsupported. I wont be fixing any bugs from 2005!
Technically there was also Starfighter: Quadrant Wars which was multiplayer only, so i dont think I will be able to easily get that running again + there was Moonsweeper which was technically based in the Starfighter universe, but you wouldnt really know it.... not sure whether to put that in or not. Might keep is for a seperate Ben Olding Games pack in future...
New Ships: Perses Bomber and Instigator
There was a discussion a while back about the large weapons in the game, and how mainly warships can use them, and a couple of the starter ships, but nothing "mid tier", so thats what these new ships are for, less cumbersome that the big warships, but can deploy a large weapon, i imagine they might be good for attacking stations etc...
Linux Support
The game now works on Linux, at least 1 person is playing on linux so far. There is the chance i might break it on linux without realising, so if that happens, let me know and I will get it working again asap!
Coming Soon + In General
There is another race and star system soon to be added that are also pretty exciting I think and I am still working on revamping the missions - its a big task but I think should expand the game in a big way.
I recently added the 100th planet to the game. I like adding planets, its fairly easy to do and its fun putting in various references to other games, sci fi etc... Thanks to Arthur Corbett for lots or writing lore etc for these planets and other things...
Here are some general game stats (not all 'live')
Playable Ships: 85 Total Ships: 146 Weapons: 994 Equipment Items: 1405 Star Systems: 22 .. with sectors: 4532 Planets: 100 Non Playable Races: 25
Change Log
Beta 0.24.1 Changes:
2 new ships: Perses Bomber and Instigator - balancing suggestions would be appreciated
- Starfighter and StarfighterDefender added to Extras on main menu (windows only)
Some new red mist weapons
Issue with buying new slots not being recognised fixed
Sectors Barrier (like in EIn) now work as hyperspace jammers also
Pulse lasers more energy efficient and slightly faster
Fixed some chat layout issues
Highest level item filter added to ship loadout screen
Minefield should no longer assign kills to the player
Can no longer be destroyed while entering a jump gate
Mission Editor improved
Drills a bit quieter + will go through dephase and barriers that they should
Minimap should update when players enter/leave
Vendetta should be working again
Weapon effect descriptions added to weapons - let me know if any descriptions could be better
Some UI layout things fixed e.g. should be able to fit name/xp on top bar
Some other small fixes and weapon tweak
Some more planet, relic and red mist lore - Thanks Arthur
Beta 0.24.0 Changes:
New star system with a new race: Epslion Indi (note: this system doesnt have any blueprints yet)
New Auto Restock option to reload your weapons when you undock
Codex text for each race
Jump gates now recharge your hyperspace
Now have 300 storage slots
Lots of work on the Mission Editor
Nebula dust/fog now persists when crossing sector borders
Non playable races bosses can now not leave a sector while you are there - temporary fix to stop them being knocked off the side
Teleport Jamming now stops Short Range Hyperspace and Ambush Portal
Ghost weapons should now damage people using dephase/dephaser
Ambush portal - you can now shoot weapons through it and it should adjust your momentum according to its angle
Heat damage/Frozen effects reduce each other
Fixed some errors with random encounters
A new relic or 2
Lots of small fixes
Beta 0.23.2 Changes:
Some changes to the PvP match creation screen
Fixes to vendetta timers not displaying correctly
Fixes to some issues with joypad control
KFD should not destroy proximity blast and a few other things it shouldnt (also probably stops some things disappearing on contact that shouldnt)
No longer will be ambushed at a meteor burger
Tractor beam price increased
Beta 0.23.1 Changes:
Fixes to vendetta system
Fixed distress call error
Fixes to issues with PvP matches disappearing
- PvP matchesBy ship level added
More fixes to PvP matches
VR: Lots of tweaks, fixes and loose ends sorted out - still more to do
- TutorialCamera view added + a few settings now can be changed on the initial story popup (text size, quality, joypad) + some other tutorial tweaks
Reinforcements sector event + sector events now broadcast to other players
Nebula effect on max weapon range now displayed bottom right
New Item: Recharger Droid
New Relic added
New Races progressed
Beta 0.23.0 Changes:
Mission Editor - this is mainly for me and others to eventually make missions for the game. Enable it via the Beta options menu. Note only players with a level 100 player can test the missions for the moment. Let me know if theres any features you want me to add to allow you to make more interesting missions!
Asteroid speeds now vary depending on the star system and you will get some pretty quick ones in some systems now
New nebula fog now on by default, can reduce its quality via options menu if it slows you down
Vendetta now clears after 10 minutes, I will make it give you some vendetta score for doing this - but i havent yet
Vendetta: if the target kills you then you shouldnt be able to track them for 5 minutes
New races progressed (they are pretty cool)
Fixed the issue with your name sometimes being green in the chat when it should be white, im hoping its fixed other things to do with "ownership" also
Reinforcements event should be more likely to happen now - let me know if you see it
Added another random sector event
Changed the player enter sector sound
Added sound muting to the concussion effect
New item: Healer Drone
Ship turrets will now be disabled by some effects e.g. power failure, blindness
Added a couple of new relics
Acid spit now has trails + sound
Fixed some chat sizing errors to stop it overlapping
Lots of other fixes to errors
Beta 0.22.10 Changes:
Fixes to PvP Match System - stopped multiple matches being created in the same sector and some changes to the setup screen
New Augmentation: Enemy Player Warning
New Ship Turret: Heat Ray Turret
New Weapon: Oscillator Bolt
New races progressed but not ready yet
New missions progressed, but also not ready
Reflecting stealth now doesnt block locking when <30su
Fixed escape pod bug
Damage type now shown on weapon listings
NPR turrets now drop 50% of the time
Fixed some issues with NPR spawning
Can now toggle cruise control even when in autopilot
Fixed the issues with hatchlings spawning too many in multiplayer
Splicer rockets now do radiation damage
Proton beam now affected by beam refractor
Primary weapon shows on HUD above secondaries
battle and pvp scores now moved to the left side of the screen
Some other small tweaks
Beta 0.22.9 Changes:
New splicer boss + more splicer weapons
Hopefully stopped weapons going through hardlight (and other) barriers
New Nebula less dense and a bit more purple
Relics added to chaos engine
AI should no longer dodge things they cant see in nebulae etc
Nuclear damage, now does more damage on higher mass ships
Fixed the scaler beam doing too much damage in multiplayer
Vacuum fly weapons now have arming times
Fixed issue with damaging combo beam not damaging energy (actually it was but didnt look like it)
Cruise control is displayed on the hud now
Fixed a problem with the deep scan
"Are you sure" message when selling rare items on the cargo screen
Fixed sticky mines
New vortex bomb sounds
Some other small fixes
Beta 0.22.8 Changes:
Exhausts are now coloured according to their skin
New option to confirm before crossing sector border
Aralien/Human stations are now skinned a bit differently
Shouldnt be able to fall through station floor anymore
Nebula fog now has some a few quality levels, let me know if they help + I optimised the high level a bit
Nebula bomb now works with the new fog
Fixed issues with kit out getting the slots wrong
Races that youve discovered are now saved
New chat buttons for expanding + a new minimised level
Some random events that didnt seem to be happening are now more likely
New Weapon: Damaging combo beam
Usual bunch of minor fixes & tweaks
- Behind the scenesMission editing progressed (now saves), Capital systems progressed, new races progressed
Source
Changelog.gg summarizes and formats this update. How we read updates.
