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Steam News6 July 20261mo ago

STARDUST: Wish of Witch — Patch Notes (260707 #P4)

Hello, this is the Stardust development team. The manual save feature in town, which many of you have been waiting for, has been added.

In this update15

Full notes

Full STARDUST: Wish of Witch update

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What changed

9 fixes6 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Fixes
  • Maps
  • Performance
addedThe manual save feature in town , which many of you have been waiting for, has been added.
changedThis update focuses on improvements and fixes related to the town manual save feature, save data handling, combat skill behavior, card UI display, town map controls, Artifact UI, certain skill descriptions, and issues that occurred during quest progression.
addedTown Manual Save Feature AddedManual saving is now available in town.
addedTown Manual Save Feature AddedYou can now directly save your progress at your desired timing while in town.
changedTown Manual Save Feature AddedWe have confirmed that the following progress data is properly reflected when using manual save. Furniture placement status Quest acceptance status Café buff status Artifact crafting and enhancement status Card acquisition status Shop purchase and sale history Town map progress status
fixedManual Save Data Handling FixesFixed an issue where Artifacts crafted or enhanced during manual save, along with the materials consumed, were not saved properly.

STARDUST: Wish of Witch changes

addedThe manual save feature in town , which many of you have been waiting for, has been added.
changedThis update focuses on improvements and fixes related to the town manual save feature, save data handling, combat skill behavior, card UI display, town map controls, Artifact UI, certain skill descriptions, and issues that occurred during quest progression.
addedManual saving is now available in town.
addedYou can now directly save your progress at your desired timing while in town.
changedWe have confirmed that the following progress data is properly reflected when using manual save. Furniture placement status Quest acceptance status Café buff status Artifact crafting and enhancement status Card acquisition status Shop purchase and sale history Town map progress status

Hello, this is the Stardust development team.

The manual save feature in town, which many of you have been waiting for, has been added.

This update focuses on improvements and fixes related to the town manual save feature, save data handling, combat skill behavior, card UI display, town map controls, Artifact UI, certain skill descriptions, and issues that occurred during quest progression.

We sincerely thank all players who have shared their valuable reports and feedback with us.

Major Improvements

Town Manual Save Feature Added

  • Manual saving is now available in town.

  • You can now directly save your progress at your desired timing while in town.

  • We have confirmed that the following progress data is properly reflected when using manual save.

    • Furniture placement status

    • Quest acceptance status

    • Café buff status

    • Artifact crafting and enhancement status

    • Card acquisition status

    • Shop purchase and sale history

    • Town map progress status

Manual Save Data Handling Fixes

  • Fixed an issue where Artifacts crafted or enhanced during manual save, along with the materials consumed, were not saved properly.

  • Improved an issue where some progress data could be missing after loading a saved game.

UI and Control Fixes

Artifact UI Display Fix

  • Fixed an issue where, after entering and leaving the Artifact screen in a specific order, Artifacts set in a previous save file could briefly appear.

  • Improved the Artifact screen so that previous save data is no longer briefly displayed after starting a new game.

Card UI Display Improvements

  • Improved an issue where, after canceling a card selection during combat, the display priority and animation of the card under the mouse cursor could look awkward.

  • Cards currently focused by the mouse now display properly in front, with the scale-up animation applied as intended.

Town Map Control Fixes

  • Fixed an issue where movement input could remain abnormally active or become ignored when pressing hotkeys or opening and closing menu UI while moving on the town map.

  • Fixed an issue where the character could still move while the menu was open after entering the Skill Deck from the menu UI and returning.

  • Improved an issue where the character could continue moving in the previously input direction after closing the menu.

Overnight Stay UI Error Fix

  • Fixed an issue where opening Inventory from the top-right menu and selecting furniture during Overnight Stay could cause a console error.

Combat and Skill Fixes

Skill Effect Fix

  • Fixed an issue where, when Leon used Rush to strike Burning enemies in succession, the Ignition effect only triggered on the first target.

  • The effect now applies properly to the intended targets.

Tile Display Residue Safeguard

  • Added safeguards for situations where red tiles could remain on the ground after using certain skills, or blue tiles could remain after movement.

Yu’s Explosion Description Fix

  • Fixed an issue where Yu’s Explosion displayed different casting position information between the skill card and the detailed view.

  • The detailed description has been updated to match the actual range.

Igna Basic Attack Missing Fix

  • Fixed an issue in the main quest Flickering Flames, Dancing Flames where Igna did not have Basic Attack.

Combo-Only Skill Usage Condition Fix

  • Fixed an issue where a combo-only skill could be used on its own when selecting and canceling skills in a specific order.

  • Combo-only skills can now only be used when their proper activation conditions are met.

Closing Note

In this update, we added the town manual save feature many of you have been waiting for, while also fixing issues related to save data handling, town map controls, combat skills, and UI display.

We will continue carefully reviewing your reports and feedback as we work to provide a more stable and convenient gameplay experience.

Thank you.

Source

Steam News / 6 July 2026

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