In this update15
Full notes
Full STARDUST: Wish of Witch update
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What changed
- Gameplay
- UI and audio
- Store
- Fixes
- Maps
- Performance
STARDUST: Wish of Witch changes
Hello, this is the Stardust development team.
The manual save feature in town, which many of you have been waiting for, has been added.
This update focuses on improvements and fixes related to the town manual save feature, save data handling, combat skill behavior, card UI display, town map controls, Artifact UI, certain skill descriptions, and issues that occurred during quest progression.
We sincerely thank all players who have shared their valuable reports and feedback with us.
Major Improvements
Town Manual Save Feature Added
Manual saving is now available in town.
You can now directly save your progress at your desired timing while in town.
We have confirmed that the following progress data is properly reflected when using manual save.
Furniture placement status
Quest acceptance status
Café buff status
Artifact crafting and enhancement status
Card acquisition status
Shop purchase and sale history
Town map progress status
Manual Save Data Handling Fixes
Fixed an issue where Artifacts crafted or enhanced during manual save, along with the materials consumed, were not saved properly.
Improved an issue where some progress data could be missing after loading a saved game.
UI and Control Fixes
Artifact UI Display Fix
Fixed an issue where, after entering and leaving the Artifact screen in a specific order, Artifacts set in a previous save file could briefly appear.
Improved the Artifact screen so that previous save data is no longer briefly displayed after starting a new game.
Card UI Display Improvements
Improved an issue where, after canceling a card selection during combat, the display priority and animation of the card under the mouse cursor could look awkward.
Cards currently focused by the mouse now display properly in front, with the scale-up animation applied as intended.
Town Map Control Fixes
Fixed an issue where movement input could remain abnormally active or become ignored when pressing hotkeys or opening and closing menu UI while moving on the town map.
Fixed an issue where the character could still move while the menu was open after entering the Skill Deck from the menu UI and returning.
Improved an issue where the character could continue moving in the previously input direction after closing the menu.
Overnight Stay UI Error Fix
Fixed an issue where opening Inventory from the top-right menu and selecting furniture during Overnight Stay could cause a console error.
Combat and Skill Fixes
Skill Effect Fix
Fixed an issue where, when Leon used Rush to strike Burning enemies in succession, the Ignition effect only triggered on the first target.
The effect now applies properly to the intended targets.
Tile Display Residue Safeguard
Added safeguards for situations where red tiles could remain on the ground after using certain skills, or blue tiles could remain after movement.
Yu’s Explosion Description Fix
Fixed an issue where Yu’s Explosion displayed different casting position information between the skill card and the detailed view.
The detailed description has been updated to match the actual range.
Igna Basic Attack Missing Fix
Fixed an issue in the main quest Flickering Flames, Dancing Flames where Igna did not have Basic Attack.
Combo-Only Skill Usage Condition Fix
Fixed an issue where a combo-only skill could be used on its own when selecting and canceling skills in a specific order.
Combo-only skills can now only be used when their proper activation conditions are met.
Closing Note
In this update, we added the town manual save feature many of you have been waiting for, while also fixing issues related to save data handling, town map controls, combat skills, and UI display.
We will continue carefully reviewing your reports and feedback as we work to provide a more stable and convenient gameplay experience.
Thank you.
Source
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