Full notes
Full Stardust Exile update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- Performance
- UI and audio
Stardust Exile changes
v1.3.0
Add Capture Pods weapon type and Corsair ship preset
Experimental web client with Steam login support at: stardustexile.com
Rebalanced weapons damage to make ships with missiles or projectiles more effective against gauss
Make default screen resolution independent of the scaling configured in the OS
Allow to revert to the detected screen resolution
Show ships currently in combat or moving on the home screen
Improve tutorial with info about how to select multiple ships at once and check travel times before starting the ship movement
Improve server performance
Fix control borders player names flickering when the camera is moved
Remove Precursors related techs from the skirmish tech tree
Fix market orders to buy precursor drones not working
Fix the start button being enabled in the precursors dialog, without having the required techs, when there was an item already partially built
Allow to exit the game from the initial screen if it failed to connect to the Steam client
Source
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