Full notes
Full Stardust Exile update
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What changed
- Gameplay
- UI and audio
- Balance
Stardust Exile changes
v1.2.1
Allow to filter the ships distribution throughout the galaxy by the player own ships
Show estimated travel time at the ship current position for long distances too. Keep the time inside the camera view if possible
Show the repair rate of the Repair Vessel in the ship stats
Improve the contrast of the tutorial indicator with the background
Precursor items build progress no longer resets when the Research Vessel undocks or is destroyed
For short distances, ships travel times are no longer visible if it is not possible to calculate the time with precision. That happens when not all systems in the travel path are loaded on the client side, which does not allow to account for all the disruptors that might affect the time. For long distances an approximated time will still be visible with a ≥ prefix
To prevent accidental self-destruction of ships, the button is now only visible if the ships were explicitly selected with a selection box or by clicking on them directly
Fix ships receiving damage after entering warp, if they were directly set as a target by the opponent, and an allied ship remains inside the system
Fix ships being difficult to select when the camera is in the 2 far away zoom levels
Source
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