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Steam News30 January 20215y ago

1/29 Update - Upgrades and Fixes!

I put a lot of effort into this one. I really like the new look of the battle screen, and along with the new time time controls it should really enhance your experience. Let me know what you think!

Full notes

Full StarDrive 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes5 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Performance
  • Maps
changedI put a lot of effort into this one. I really like the new look of the battle screen, and along with the new time time controls it should really enhance your experience. Let me know what you think! I will continue to upgrade and refine the battle screen so that every battle is beautiful and unique, and I will continue to focus on QoL upgrades and bug fixes.
addedAdded the ability to click the “Empty Slot” button in the Colony Management interface to open the shipyard and assign a ship design
addedAdded a Load All / Land All buttons to the troop land/load interface
changedOverhauled the basic combat screen background to be more readable
addedAdded some new assets and configurations to the space battle screen
addedAdded new engine thruster fx to all ships

StarDrive 2 changes

changedI put a lot of effort into this one. I really like the new look of the battle screen, and along with the new time time controls it should really enhance your experience. Let me know what you think! I will continue to upgrade and refine the battle screen so that every battle is beautiful and unique, and I will continue to focus on QoL upgrades and bug fixes.
addedAdded the ability to click the “Empty Slot” button in the Colony Management interface to open the shipyard and assign a ship design
addedAdded a Load All / Land All buttons to the troop land/load interface
changedOverhauled the basic combat screen background to be more readable
addedAdded some new assets and configurations to the space battle screen

I put a lot of effort into this one. I really like the new look of the battle screen, and along with the new time time controls it should really enhance your experience. Let me know what you think! I will continue to upgrade and refine the battle screen so that every battle is beautiful and unique, and I will continue to focus on QoL upgrades and bug fixes.

As always, if you see a gamestopping bug, please try to get me a saved game for diagnosis. Thanks, and have fun.

1.5c change log:

  • Added the ability to click the “Empty Slot” button in the Colony Management interface to open the shipyard and assign a ship design

  • Added a Load All / Land All buttons to the troop land/load interface

  • Overhauled the basic combat screen background to be more readable

  • Added some new assets and configurations to the space battle screen

  • Added new engine thruster fx to all ships

  • Added more time controls to the battle screen (2x / 4x speed), updated user interface for same

  • Changed AI behavior so that they will declare war when they enter your territory for a sneak attack. Earlier there were edge cases where they would only declare after the attack, but now you will typically get a warning unless they are very fast

  • Fixed an issue where existing game installs weren’t necessarily getting the updated weapon characteristics

  • Fixed a number of issues that had shield hit effects not working as I would prefer them to work

  • Changed shield fx to adjust size depending on shot damage

  • Fixed an issue with ships rolling incorrectly during turns in combat

  • Fixed a bug that would sometimes have fleet icons rendering out of place

  • Fixed issue where random space sounds in the background not respect the volume slider

  • Fixed issue where the volume of weapons fire was not being affected by the volume slider

  • Fixed issue where explosions on the strategy map would not respect volume slider

  • Fixed issue where the subspace rifts would make noise and not respect the volume slider

  • Fixed music volume on diplomacy screen

  • Fixed issue where the Unlock Technology jingle was not respecting audio sliders

  • Fixed BrainPal tech not working

  • Fixed an issue where sectors graphics would not immediately update after coming under your control

  • Fixed a bug where you couldn’t launch a leader from a planet if you didn’t have available freighter capacity

  • Fixed an issue where controls would some times lock up upon starting a new game

Source

Steam News / 30 January 2021

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