Full notes
Full StarDrive 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
- Maps
StarDrive 2 changes
I put a lot of effort into this one. I really like the new look of the battle screen, and along with the new time time controls it should really enhance your experience. Let me know what you think! I will continue to upgrade and refine the battle screen so that every battle is beautiful and unique, and I will continue to focus on QoL upgrades and bug fixes.
As always, if you see a gamestopping bug, please try to get me a saved game for diagnosis. Thanks, and have fun.
1.5c change log:
Added the ability to click the “Empty Slot” button in the Colony Management interface to open the shipyard and assign a ship design
Added a Load All / Land All buttons to the troop land/load interface
Overhauled the basic combat screen background to be more readable
Added some new assets and configurations to the space battle screen
Added new engine thruster fx to all ships
Added more time controls to the battle screen (2x / 4x speed), updated user interface for same
Changed AI behavior so that they will declare war when they enter your territory for a sneak attack. Earlier there were edge cases where they would only declare after the attack, but now you will typically get a warning unless they are very fast
Fixed an issue where existing game installs weren’t necessarily getting the updated weapon characteristics
Fixed a number of issues that had shield hit effects not working as I would prefer them to work
Changed shield fx to adjust size depending on shot damage
Fixed an issue with ships rolling incorrectly during turns in combat
Fixed a bug that would sometimes have fleet icons rendering out of place
Fixed issue where random space sounds in the background not respect the volume slider
Fixed issue where the volume of weapons fire was not being affected by the volume slider
Fixed issue where explosions on the strategy map would not respect volume slider
Fixed issue where the subspace rifts would make noise and not respect the volume slider
Fixed music volume on diplomacy screen
Fixed issue where the Unlock Technology jingle was not respecting audio sliders
Fixed BrainPal tech not working
Fixed an issue where sectors graphics would not immediately update after coming under your control
Fixed a bug where you couldn’t launch a leader from a planet if you didn’t have available freighter capacity
Fixed an issue where controls would some times lock up upon starting a new game
Source
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