Full notes
Full StarDrive 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Balance
Hi folks -- here is a small update with some fun changes. My day job has been pretty busy these past few weeks but I should have some time to bring more updates online in the coming weeks.
1.5h Patch Notes
Fixed a tricky bug that would sometimes cause the gross miscalculation of command points for a single turn following combat, plunging empires into immediate bankruptcy.
Fixed an issue for existing ship mods that would import the modded ships as “pink” (i.e. the shader was messed up).
Fixed an issue with modded ships that could cause game slowdowns if the mesh collider had too many surfaces
Fixed an error where point defense weapons would sometimes do no damage to interceptable guided weapons
Updated the graphics and characteristics of Anti-Matter torpedoes. They are supposed to be conventional torpedoes with AM warheads and instead they look like quantum torpedoes and move super fast, so I’ve fixed all that. Reduced the HP of the AM torpedoes so they have a shot of being intercepted by flak
All torpedo weapons, even energy torpedos are jammable and interceptable. But the energy torpedoes have a lot of hit points and are unlikely to be disrupted with point defense fire.
Source
Changelog.gg summarizes and formats this update. How we read updates.
