Full notes
Full StarDrive 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Events
- Maps
- Fixes
This patch contains some nice optimizations and under-the-hood work, plus some good bug fixes. As always, let me know if you run into any troubles.
1.5f Patch Notes
Changed the audio for event popups to remove the drum sound effect
Changed diplomacy so that expansionism does not make the AI nearly as angry, except for Expansionist AIs who remain very angry
Fiddled with the Events system to have some more flexibility and reliability. There were times where certain events would trigger unexpectedly or at the wrong time, and I want to iron all of that out
The unique bonus buildings will now only spawn once per empire (hellforge, private shipyard, wormhole institute, Solar array, etc). This was causing a ton of late game spam.
Updated the fleet icon / associated text to have a little animation
Updated the default deployment breadth to support more ships in a line (and to prevent ships from spilling out across the whole battlefield during deployment)
Made rendering optimizations to the strategy map to help it run faster in the late game
Removed the AU distance readout from fleet icons. It’s basically useless. All that matters is ETA and fuel.
Removed the “you unlocked a technology” song because it gets old after a few time
Fixed a bug in the shipyard with the Upgrade Armor button. Should work as intended now.
Fixed a bug where the AI would sometimes launch troops from a planet that the player was invading (and would steal the player’s troops in the process!)
Fixed an issue with the time controls changing the speed of the entire game if used in the battle arena
Fixed issue with firing leaders Vos and Wyatt making the game hang
Removed final references to the old ground combat system...I think!
Source
Changelog.gg summarizes and formats this update. How we read updates.
