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Steam News26 January 20215y ago

Patch Release Notes - 1.5b

It is my goal in 2021 to release a total remaster of StarDrive 2, and this is a juicy update on the Road to Remaster (tm).

Full notes

Full StarDrive 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions10 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
addedAdded an Auto Combat toggle to the battle screen to let the AI handle combat for you
changedContinued optimizations of strategy map performance
changedEnhanced weapon sound fx system to allow for more variation.
changedUpgraded and rebalanced weapon sound fx for:
changedGeneral improvements to Muzzle Flash FX across the board
changedAnti Matter Cannon increased projectile speed

It is my goal in 2021 to release a total remaster of StarDrive 2, and this is a juicy update on the Road to Remaster (tm).

If you find that I broke something in your saved games, please upload it somewhere so I can grab it and see what went wrong. I've got a long way to go yet before this game is in a remastered state, but I think this gives you a great taste of what's to come.

  • Added an Auto Combat toggle to the battle screen to let the AI handle combat for you

  • Continued optimizations of strategy map performance

  • Swapped out a few building graphics courtesy of wolfy301

  • Asteroid fields on the battlemap are now more asteroidy

  • Enhanced weapon sound fx system to allow for more variation.

  • Upgraded and rebalanced weapon sound fx for:

  • PD lasers

  • Medium lasers

  • Vulcan Cannons

  • Disruptor Cannons

  • Anti Matter Cannon

  • Artillery

  • Mass Driver

  • General improvements to Muzzle Flash FX across the board

  • Modified weapons:

  • Disruptor max cannon range reduction

  • Anti Matter Cannon increased projectile speed

  • Cluster cannon range decreased

  • Removed the old ground combat system entirely, and all associated quests. An upgraded quest system will bring these back in a new form soon.

  • Solar Systems that are out of sensor range will now have the display of their names dulled slightly as an indicator

  • Hex tiles that are not in sensor range now have a slightly faded coloring as an indicator

  • Hex tiles that are unexplored have an even further reduced coloring

  • Softened the color of the huge empire name plates on the strategy map to increase map readability

  • Fixed an issue where antimatter cannon fx trails would disappear immediately upon impacting with a ship

  • Updated Microsingularity FX to be cooler

  • Fixed inoperable cluster cannon weapon

Source

Steam News / 26 January 2021

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