In this update3
Full notes
Full Starbrew Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Station Managers!
What changed
- UI and audio
- Gameplay
- Events
- Fixes
- Performance
Starbrew Station changes
This update brings a big quality-of-life change to prestige, a revamped decorations system, a new accessibility option, and a massive localization pass that should eliminate nearly all remaining English fallback strings for non-English players, except Brazilian Portuguese that is broken right now (sinto muito).
New Features & Improvements
Boss fight is now optional for prestige - You can now prestige without completing the boss fight. After defeating the boss, training dummies spawn so you can continue testing builds without re-summoning
Training dummy visuals - Training dummies now use randomized greyed-out fighter sprites for visual variety
Controller vibration toggle - Added a vibration on/off toggle in Game Settings for controller players
Decorations system overhaul - Decorations have been converted to a scene-based system with external data loading, improving modularity and load times
Save status indicator rework - The save indicator now shows text alongside the icon, displays a countdown timer for 10 seconds after saving, then auto-hides instead of showing a static "Saved just now" message
Removed the "Game Loaded" notification popup on save load for a cleaner startup experience
Daily reward message boxes are now centered at the top middle of the screen
Bug Fixes
Fixed massive physics hang caused by spawning all units in a single frame - units now spread across multiple frames
Fixed gameplay manager initializing too early, before the game scene is fully loaded
Fixed PrestigeManager causing a startup delay on the main menu
Fixed SaveManager race condition and null errors during initialization on the save slot panel
Fixed null upgrades_module crash in PrestigeManager
Fixed false save corruption warnings appearing on startup
Fixed typed array assignment error for DeckManager.unlocked_decks
Fixed tokens_changed signal emitted on the wrong object in debug commands
Fixed daily reward notification getting stuck in the upper-left corner without fading
Fixed sidebar toggle arrow initial position mismatch and styling
Fixed cost display not updating correctly
Fixed decoration card labels not updating after node initialization
Fixed Windows screenshot capturing a stale frame
Fixed basketball mini-game references
Localization
Wrapped ~130 remaining hardcoded English strings with tr() calls and added corresponding CSV keys
Replaced hardcoded English text with translation keys across scene files
Fixed UI translations not updating when changing language mid-session (affects boss names, shrine tooltips, prestige shop, save slots, accessibility settings, and Twitch integration)
Fixed translations showing English due to CSV quoting issues and missing tr() calls
Fixed Restart Tutorial button and all tooltip_text strings not going through the translation system
Added missing translations for tutorials, pause menu, minigame tutorials, specialization paths, challenges, VIP dialog, menu strings, save slots, prestige, and modifiers
Added 25 missing translation keys to EN CSV files
Translated remaining settings menu strings
Updated translations across all supported languages
Thanks for playing Starbrew Station! This patch was heavily focused on making the game fully playable in every supported language - if you still spot any untranslated strings, please let us know in the discussions or leave a review. It really helps! See you on the station! - HeartCoded, The Lost Rabbit Digital Team
Source
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