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Steam News6 February 20264mo ago

Starbrew Station v1.5.24 Patch Notes

Hey Station Managers! This update brings a big quality-of-life change to prestige, a revamped decorations system, a new accessibility option, and a massive localization pass that should eliminate nearly all remaining En

In this update3

Full notes

Full Starbrew Station update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Station Managers!

What changed

17 fixes6 additions6 changes1 removal
  • UI and audio
  • Gameplay
  • Events
  • Fixes
  • Performance
addedThis update brings a big quality-of-life change to prestige, a revamped decorations system, a new accessibility option, and a massive localization pass that should eliminate nearly all remaining English fallback strings for non-English players, except Brazilian Portuguese that is broken right now ( sinto muito ).
addedNew Features & ImprovementsBoss fight is now optional for prestige - You can now prestige without completing the boss fight. After defeating the boss, training dummies spawn so you can continue testing builds without re-summoning
changedNew Features & ImprovementsTraining dummy visuals - Training dummies now use randomized greyed-out fighter sprites for visual variety
addedNew Features & ImprovementsController vibration toggle - Added a vibration on/off toggle in Game Settings for controller players
removedNew Features & ImprovementsRemoved the "Game Loaded" notification popup on save load for a cleaner startup experience
changedNew Features & ImprovementsDaily reward message boxes are now centered at the top middle of the screen

Starbrew Station changes

addedThis update brings a big quality-of-life change to prestige, a revamped decorations system, a new accessibility option, and a massive localization pass that should eliminate nearly all remaining English fallback strings for non-English players, except Brazilian Portuguese that is broken right now ( sinto muito ).
addedBoss fight is now optional for prestige - You can now prestige without completing the boss fight. After defeating the boss, training dummies spawn so you can continue testing builds without re-summoning
changedTraining dummy visuals - Training dummies now use randomized greyed-out fighter sprites for visual variety
addedController vibration toggle - Added a vibration on/off toggle in Game Settings for controller players
removedRemoved the "Game Loaded" notification popup on save load for a cleaner startup experience

This update brings a big quality-of-life change to prestige, a revamped decorations system, a new accessibility option, and a massive localization pass that should eliminate nearly all remaining English fallback strings for non-English players, except Brazilian Portuguese that is broken right now (sinto muito).

New Features & Improvements

  • Boss fight is now optional for prestige - You can now prestige without completing the boss fight. After defeating the boss, training dummies spawn so you can continue testing builds without re-summoning

  • Training dummy visuals - Training dummies now use randomized greyed-out fighter sprites for visual variety

  • Controller vibration toggle - Added a vibration on/off toggle in Game Settings for controller players

  • Decorations system overhaul - Decorations have been converted to a scene-based system with external data loading, improving modularity and load times

  • Save status indicator rework - The save indicator now shows text alongside the icon, displays a countdown timer for 10 seconds after saving, then auto-hides instead of showing a static "Saved just now" message

  • Removed the "Game Loaded" notification popup on save load for a cleaner startup experience

  • Daily reward message boxes are now centered at the top middle of the screen

Bug Fixes

  • Fixed massive physics hang caused by spawning all units in a single frame - units now spread across multiple frames

  • Fixed gameplay manager initializing too early, before the game scene is fully loaded

  • Fixed PrestigeManager causing a startup delay on the main menu

  • Fixed SaveManager race condition and null errors during initialization on the save slot panel

  • Fixed null upgrades_module crash in PrestigeManager

  • Fixed false save corruption warnings appearing on startup

  • Fixed typed array assignment error for DeckManager.unlocked_decks

  • Fixed tokens_changed signal emitted on the wrong object in debug commands

  • Fixed daily reward notification getting stuck in the upper-left corner without fading

  • Fixed sidebar toggle arrow initial position mismatch and styling

  • Fixed cost display not updating correctly

  • Fixed decoration card labels not updating after node initialization

  • Fixed Windows screenshot capturing a stale frame

  • Fixed basketball mini-game references

Localization

  • Wrapped ~130 remaining hardcoded English strings with tr() calls and added corresponding CSV keys

  • Replaced hardcoded English text with translation keys across scene files

  • Fixed UI translations not updating when changing language mid-session (affects boss names, shrine tooltips, prestige shop, save slots, accessibility settings, and Twitch integration)

  • Fixed translations showing English due to CSV quoting issues and missing tr() calls

  • Fixed Restart Tutorial button and all tooltip_text strings not going through the translation system

  • Added missing translations for tutorials, pause menu, minigame tutorials, specialization paths, challenges, VIP dialog, menu strings, save slots, prestige, and modifiers

  • Added 25 missing translation keys to EN CSV files

  • Translated remaining settings menu strings

  • Updated translations across all supported languages

Thanks for playing Starbrew Station! This patch was heavily focused on making the game fully playable in every supported language - if you still spot any untranslated strings, please let us know in the discussions or leave a review. It really helps! See you on the station! - HeartCoded, The Lost Rabbit Digital Team

Source

Steam News / 6 February 2026

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