In this update4
Full notes
Full Starbrew Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Station Managers!
What changed
- Gameplay
- UI and audio
- Performance
- Store
Starbrew Station changes
Big update incoming!
We've been heads-down working through your feedback and this patch has a lot of fixes in it.
Minigames
Fix garden black screen, pachinko invisible balls, achievement buff timing
Quality of Life
Refactor code modularity: extract core abstractions and decompose large managers
Modularize largest files: extract UIAnimations, UIEffects, and data files
Install Rabbit Developer Console addon and register autoloads
Bug Fixes
Fix new game in slot 2 loading slot 1 data instead of starting fresh
Fix construction buoy progress bar using lifetime credits instead of current
Fix gameplay manager init failure and PauseMenu animation reference
Fix Console API usage: use Array for arguments, fix NumberFormatter call
Fix crash, black screen, buff overflow, invisible balls, and type error
Performance
Reset manager state on menu return and fix FloatingTextPool errors
Fix compile errors: FloatingTextPool class_name conflict and PauseMenu animation calls
Improve game engagement: pooled floating text, purchase milestones, Rush Hour countdown, credits pulse
Thanks for playing Starbrew Station and for all the feedback - it genuinely shapes where this game goes next. If you run into any issues, drop a note in the discussions or leave a review. It really helps! Brew on, Commanders! - David McHale (HeartCoded) & the Lost Rabbit Digital team Discord · Steam
Source
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