In this update5
Full notes
Full Starbrew Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Performance
Starbrew Station changes
Starbrew Station v1.5.28 Patch Notes
Hey Station Managers! Big update incoming! We've been heads-down working through your feedback and this patch has a lot in it.
What's New
Add prestige preview to NextGoalsPanel
Add 'coming next' teaser after Deck 2 construction
Add deck available notification and post-tutorial bonus credits
Add visual juice to unit purchase actions
Add persistent 'Next Goal' indicator to top bar
Add comprehensive gameplay loop and first 10 minutes audit
Gameplay
Convert EconomyManager to Timer nodes, add keyboard deck switching
Boss Fight
Fix translation keys, Variant errors, botanical garden double-spawn, and boss terminal UX
Fix boss fight visual bugs: damage numbers after death, particle cleanup crashes
Fix boss fight bugs: fighter targeting, knockback crash, damage race condition
Fix admin deck, prestige, and boss system logic and encapsulation issues
Quality of Life
Updating save refernece
Streamline tutorial: 14 steps → 7 (5 interactive, 2 non-interactive)
Bug Fixes
Add brewing click sound with pitch variation and editor debug save slot
Audit game loop: fix progress tracking, improve early-game flow, harden save system
Fix tutorial suppression, spawn 5 machines, remove BrewButton
Thanks for playing Starbrew Station and for all the feedback - it genuinely shapes where this game goes next. If you run into any issues, drop a note in the discussions or leave a review. It really helps! Brew on, Commanders! - David McHale (HeartCoded) & the Lost Rabbit Digital team Discord · Steam
Source
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