Full notes
Full StarBoost update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Dear StarBoosters,
after SteamNext the main feedback we got was that input is not as easy to adapt to as it could be... Mainly we received quite some notes about the missing Keyboard & Mouse integration for players not having a gamepad or not beeing used to it too much. Originally we envisioned StarBoost to be most enjoyable with a Gamepad but of course we noticed this was a common theme - so we react to it. Putting in a lof of hours to get that out quickly: Keyboard and mouse is now fully integrated into the game, so cruising the GUI and also playing with KBM is entirely possible. To be honest: we even feel like this is surprisingly comfortable for ourselves as well - and we have hundreds if not thousands of hours of controller practice with the game ;)
But that aside: of course we want to make the entry barriers and frustration points for new players as low as possible, so that feedback was immensely helpful and we hope it smoothes out any discomforts new players would have.
Update
We are still ironing out little bugs here and there but we feel like this is a great addition to StarBoost and hope to reach an entire new group of players with that update. The update is live NOW with a build we just uploaded: 0.8.2 Alpha. The next step for us is to add customizable input for players in general to the game, this will be targeted for the next weeks.
Feedback
As always: we are still in a phase where we profit greatly from constructive feedback like in this case where we could react quickly to a weak point of the game. So if you feel like you notice something that could be better or just want to share your view on some aspects of the game: leave a message on the discussion board here on steam or send us a mail via the StarBoost feedback form.
Happy racing, your StarBoost team
Source
Changelog.gg summarizes and formats this update. How we read updates.
