Full notes
Full StarBoost update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
It’s update time!
The last months were super productive in many ways – StarBoost is way more in shape than it has ever been. And that is not a result of just “putting in the hours” but refinining the concept and game mechanics over and over again. We are now really at the point, where we can confidently say: StarBoost is a 360° action parcour racer. And then feel that ring true when you are on the the race track and playing.
Playtesting
We refined a vertical slice with a selection of maps from the first planet ready to be playtested very soon. We have a couple loyal playtesters who go in and test again and again, and we ourselves are testing a ton. BUT. There might be some issues we overlook out of familiarity with the game. This is a very dangerous zone to be in: you can make the game look good and how it actually should be working once you know it well playing yourself – but you as the developer just might not anticipate in how many funny ways players will break that. Knowingly or unknowingly 😉 This is our biggest focus right now: making it as approachable for new players as possible!
We are preparing the last steps as I write this and will go into a STEAM PLAYTEST soon.
see the detailed version on our site: StarBoost website - devlog
Back very, very soon! ːsteamthumbsupː
Cheers, your StarBoost Team!
Source
Changelog.gg summarizes and formats this update. How we read updates.
