We have just published a new build for the demo. In that update a couple of bugs we noticed and feedback points from users are adressed.
In this update4
Full notes
Full StarBoost update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes3 additions3 changes0 removals
UI and audio
Fixes
Maps
Gameplay
Balance
addedWe have just published a new build for the demo. In that update a couple of bugs we noticed and feedback points from users are adressed. The main update announced a week ago was the input possibility added for keyboard/mouse and there were still some graphical feedback and sound updates needed to complete that feature. Additionally we noticed there were some rough spots in the first tutorial where in case you died or missed the tutorial action to do during the weapon system test there was a bug that led to the ship being pulled away and flying no longer was doable.
fixedFIXESGamepad pulling down the racing ship or in general dragging in a direction when no input is made - fixed
fixedFIXESTut Basics map: endless pitch and tutorial not triggering - fixed
fixedFIXESSwitching to alternative gamepad input scheme not triggering - fixed
fixedFIXESRespawning in Tut Basics map not forcing racer to wrong direction
changedIMPROVEMENS:Fluid switch between gamepad and kbm at any point has more UI feedback and also shows an icon for which one is registered in the GUI
StarBoost changes
addedWe have just published a new build for the demo. In that update a couple of bugs we noticed and feedback points from users are adressed. The main update announced a week ago was the input possibility added for keyboard/mouse and there were still some graphical feedback and sound updates needed to complete that feature. Additionally we noticed there were some rough spots in the first tutorial where in case you died or missed the tutorial action to do during the weapon system test there was a bug that led to the ship being pulled away and flying no longer was doable.
fixedGamepad pulling down the racing ship or in general dragging in a direction when no input is made - fixed
fixedTut Basics map: endless pitch and tutorial not triggering - fixed
fixedSwitching to alternative gamepad input scheme not triggering - fixed
fixedRespawning in Tut Basics map not forcing racer to wrong direction
We have just published a new build for the demo. In that update a couple of bugs we noticed and feedback points from users are adressed. The main update announced a week ago was the input possibility added for keyboard/mouse and there were still some graphical feedback and sound updates needed to complete that feature. Additionally we noticed there were some rough spots in the first tutorial where in case you died or missed the tutorial action to do during the weapon system test there was a bug that led to the ship being pulled away and flying no longer was doable.
In detail:
Buildlog 0.8.24
FIXES
Gamepad pulling down the racing ship or in general dragging in a direction when no input is made - fixed
FixedTut Basics mapendless pitch and tutorial not triggering - fixed
Switching to alternative gamepad input scheme not triggering - fixed
Respawning in Tut Basics map not forcing racer to wrong direction
IMPROVEMENS:
Fluid switch between gamepad and kbm at any point has more UI feedback and also shows an icon for which one is registered in the GUI
Editing profiles now has either Keyboard input or spawns a virtual keyboard when gamepad is active
Voice feedback or board computer now responding to correct input active
Respawning in general more lenient and giving player more chance to re-orient
ADDITIONS:
Powerups now have a visualiziation added on the racer with various 3d elements on equipping.