HomeGamesUpdatesPricingMethodology
Steam News28 February 20251y ago

February 28th Patch

Fixed certain destructible bullet spreads not properly marking bullets as destructible and vice-versa. Electromancer's hardmode behaviour no longer scales on loops.

Full notes

Full Star of Providence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions4 changes4 removals
  • Fixes
  • Gameplay
  • Balance
  • Performance
fixedFixed certain destructible bullet spreads not properly marking bullets as destructible and vice-versa.
removedElectromancer's hardmode behaviour no longer scales on loops.
changedBane Engines fire a reduced number of revenge bullets on loops.
changedDrastically reduced the quantity of revenge bullets produced by Red Halos/Malice Engines on loops.
changedAdjusted the balance of several Floor 1 and 2 Strange Rooms.
fixedFixed a couple crashes relating to Sokobash.

Star of Providence changes

fixedFixed certain destructible bullet spreads not properly marking bullets as destructible and vice-versa.
removedElectromancer's hardmode behaviour no longer scales on loops.
changedBane Engines fire a reduced number of revenge bullets on loops.
changedDrastically reduced the quantity of revenge bullets produced by Red Halos/Malice Engines on loops.
changedAdjusted the balance of several Floor 1 and 2 Strange Rooms.
  • Fixed certain destructible bullet spreads not properly marking bullets as destructible and vice-versa.

  • Electromancer's hardmode behaviour no longer scales on loops.

  • Electromancers fire significantly fewer bullets on loops.

  • Stormlashes fire similarly fewer bullets on loops.

  • Bumpers fire less bullets on loops when colliding/dying/as a result of being in Hardmode.

  • Bane Engines fire a reduced number of revenge bullets on loops.

  • Swarm Hosts extrude fewer bullets on loops.

  • Drones project a lower volume bullets on loops in a wider spread.

  • Drastically reduced the quantity of revenge bullets produced by Red Halos/Malice Engines on loops.

  • Shufflers fire a smaller number of bullets at a wider spread on loops.

  • Adjusted the balance of several Floor 1 and 2 Strange Rooms.

  • Fixed a couple crashes relating to Sokobash.

  • Fixes to Banshee pathfinding behavior.

  • Fixed an issue where Armor Tac never actually used any loop behavior. Also just made the boss cooler in general.

  • Fixed an issue where one of Myriad's attacks didn't function on loop 0.

  • Turret's Hard Mode behaviour has been adjusted.

  • Charge effects on player corrected.

  • Special Offer now has better feedback when "damaged".

  • Also fixed Special Offer's misplaced lasers.

  • Fixed an issue where max loop was not properly saved when you continued looping.

  • Arcades will no longer repeatedly upgrade two cartridges into each other.

  • Added more floor-specific shortcut layouts.

  • Items in some shortcuts are no longer destroyed when leaving the room.

  • Fixed a crash involving splitting swarmers in the database fight.

  • One of the new bosses will no longer draw its attack indicators behind the boss.

  • Nautilus properly destroys fire bullets.

  • You can no longer escape money.

Source

Steam News / 28 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.