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Latest Star Knight: Order of the Vortex updates
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Controller Support Update out now!
Welcome back Star Knights! The controller support update is here, adding dedicated support for Xbox, Playstation, Switch, and Steam controllers. The update also adds support for Steam Deck. Currently tested controllers:…
Beta Branch Update: Controller Support Fixes/Improvements
Added Expanded support to PS5 and xbox series X Added controller vibration when damage taken and on boss death Added controller vibration setting Improved controller glyphs for Steam Deck Fixed Crash when selling last a…
Beta Branch Update: Playstation Controller Support
Small update to the beta branch as part of the controller support update. PlayStation controllers should now be supported.
Beta Branch Update: Controller and Steamdeck Support
Welcome back Star Knights! This beta branch update adds controller support and steam deck support to the beta branch. Since this is a beta, there are likely plenty of bugs to be fixed and improvements to be made. If you…
Major Update: Survive and Score out now!
Welcome back Star Knights! The Survive and Score update is here, with new content including an Endless Mode (which features its own unique mechanics) and a scoring system accompanied with leaderboards which allow you to…
Survive & Score - Beta Branch Patch
Added Relic and Attachment info can be seen by clicking a run in the leaderboard* New explosion sounds for boss deaths Fixed Vampire no longer ticks down health when boss death animation is playing Crash when selecting…
Survive & Score - Beta Branch Update
Welcome back Star Knights! I'm excited to announce that the Survive & Score update is finally available in the beta stage for anyone who wants to play and test the new content. Since this is still in beta, there will be…
Devlog - Leaderboards and Endless Mode
Welcome back Star Knights! It's been a couple of months since the last major update but I'm happy to say I've made some good progress in the meantime. After the Blackstar Castle update I wanted to work on a smaller upda…
Blackstar Castle: patch #2
Fixed an issue where text and asset size of the pause menu was too small on some screen Fixed an issue that caused an crash in the shop when selling a level 2 attachment when its level 3 upgrade was available to purchas…
Blackstar Castle: patch #1
Fixed an issue where the "Next level button" could be clicked while in a level, effectively skipping the level Mouse cursor is now hidden during levels (unless playing with the Tempest ship)
Major Update: Blackstar Castle out now!
Welcome back Star Knights! The Blackstar Castle update is here, with new content including a brand new area, attachments, relics, crew members, ships, mechanics, and various improvements and bugfixes. Important note: Th…
Blackstar Castle Update - Releases April 11th
Welcome back Star Knights! I'm very excited to be able to share that the release date for the Blackstar Castle update is April 11th 2025. It's been a long way since the Early Access release so this announcement will be…
Beta branch patch #3
Added Time left for powerups is displayed on top right Stagger and sound effect to end level stats New save button to main menu Changed Increased rate at which kill X enemies challenge level scales per area Upgrades tha…
Beta branch patch #2
Changes General Increased base movement speed by 15% Updated roadmap timeframe Slightly changed intro text Shortsword Flak burst now lasts for 0.25 seconds rather than one frame Health increased: 75 -> 100 Shield…
Minor beta branch hotfix - Shortsword unlock
Beta Branch Fixed issue where Shortsword could not be unlocked if playing on save that already had the Squib unlocked.
Blackstar Castle - Beta Branch Update
Welcome back Star Knights! Some exciting news today for everyone who has been wanting to get their hands on the new update. The Blackstar Castle update is finally available in the beta stage for anyone who wants to play…
Devlog - Blackstar Castle
Welcome back Star Knights! It's been a while since my last Steam Announcement so I wanted to start the year off with a devlog of everything I've been working on since the last update. I've been working on the next area…
Development Update #2
Welcome back Star Knights! This update adds the first new in-game content since release and aims to address some of the concerns regarding lack of visual variety, boring enemy behavior, and uninteresting asteroid mechan…
Beta Branch - Vulture Hotfix
Made some changes to how the Vulture's Active Camo ability works. It now doesn't start recharging until the ability ends, preventing the player from getting the cooldown so low that they can stay in Active Camo indefini…
Beta Branch Update #4
Welcome back Star Knights! This beta branch update is the first step of the next content update! I wanted to address a lot of the concerns regarding lack of visual variety, boring enemy behavior, and uninteresting aster…
Beta Branch Update #3
Welcome back Star Knights! This beta branch update should (hopefully) be the last one before all the beta branch changes are merged into the main branch for everyone to experience. The midrun save system now saves the s…
Beta Branch Update #2
Welcome back Star Knights! Another update to the beta branch has arrived, with many fixes, balance changes, and some overhauls to existing features. Thank you to all of the beta-testers and if you want to help test upco…
Star Knight: Order of the Vortex Livestream
Star Knight: Order of the Vortex is a rogue-lite, shoot-em-up made to give you fun and interesting decisions and test you skill in action-packed, bullet-hell gameplay. Choose your crew, upgrade your ship, and explore th…
