Update log
Full Star Knight: Order of the Vortex update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- UI and audio
- Events
- Fixes
Welcome back Star Knights!
The Survive and Score update is here, with new content including an Endless Mode (which features its own unique mechanics) and a scoring system accompanied with leaderboards which allow you to compare yourself to previous runs and other players. Furthermore, this update introduces many smaller features, improvements, and bugfixes.
Important note: This update IS compatible with older saves, so any progress will be kept.
MAIN FEATURES
Scoring System
The scoring system is simple but effective. Players gain points for killing enemies, with a kill streak that increases with every kill and makes each subsequent enemy worth more points. However the killstreak resets if the player takes damage. This makes killing enemies and avoiding damage both important to getting a high score. Furthermore, playing on higher void crystals multiplies the score, meaning the best way to get the highest score is the play at the highest difficulty.
Leaderboards
The personal leaderboard shows all of your runs while the online leaderboard shows the best runs from each player. Each run on the leaderboard shows various details such as what ship, attachments, and crew members were used during the run.
Endless Mode
When a player wins a run, they have the option to finish the run like normal, or continue back from the beginning in a New Game Plus mode. When you begin New Game Plus, you start back from the beginning of the run with some drastic changes:
- CosmeticGreatly increased enemy statsthey are tougher to kill, faster, and hit harder
Increased amount of enemies and less time between waves
- CosmeticCredits are worth moreallowing for continued upgrade progression
Only one new attachment slot per new game plus
Furthermore, when in endless mode, upgrades don't just stop at max level anymore. When an attachment hits max level, it can be continuously be upgraded forever, though at costs that get higher and higher. Be aware, the pace of upgrades do not match the pace of the difficulty increase, and death is inevitable.
Also introduced is the Curse mechanic. Rather than earning Relics, each time you defeat a boss you must choose a Curse which increases the difficulty in unique ways such as taking damage whenever you collect a credit or adding more enemies per wave.
OTHER IMPROVEMENTS
Added:
UI addition when getting an attachment synergy
Level transition animation
16 Curses
Finish run button
Game auto pauses if alt-tabbed
Game no longer interactable if game not in focus
New explosion sounds for boss deaths
Changed:
- CosmeticImproved level end UIshows more information and looks better
- CosmeticImproved tutorialExplains the scoring system along with a few other smaller changes
Improved Challenge Level text effect
Pause Menu UI Overhaul
Color-coded and better organized stats
Reorganized UI elements to fit better and look better
Relic reroll increases with each reroll
Minor UI improvements in settings menu
Minor UI improvements to Codex
4th Area boss
Boss health increased slightly
Shield heal amount: 500 -> 750
Shield goes away if Warships are destroyed
Increased base speed of all ships
Decreased speed bonus from speed booster attachment
Shotgun:
Doubled firerate and halved damage
Slightly increased shot speed
Relics:
Retaliation now has a 33% chance
Clean slate now has a 33% chance
Fixed:
Fixed incorrect text displayed for “Kill x enemies” challenge
Cursor disappearing after pause when
Source
