Update log
Full Star Knight: Order of the Vortex update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
Welcome back Star Knights!
It's been a while since my last Steam Announcement so I wanted to start the year off with a devlog of everything I've been working on since the last update. I've been working on the next area Blackstar Castle, and all that entails such as a new boss, new enemies, etc. Plenty of other content is also coming including new attachments, crew members, ships, relics and more.
So far I've added a new class, Volatile, that centers around scoring critical hits for massive damage. 5 new attachments have been added and some other attachments have been reworked to include being part of the Volatile class. A new boss, 5 new enemies, and 2 new crew members have also been completed.
Full Changelog
Added
New Area: Blackstar Castle
5 new enemies (names subject to change)
Corrupted Fighter
Corrupted Sergeant
Corrupted Fanatic
Corrupted Veteran
Fallen Knight
New enemy behavior specifically for this area
Added New Boss
New Class: Volatile
Class based around crit chance for high damage
New Attachments
Volatile Beam
Volatile Sling
Volatile Toxin
Forlorn Hope
Parasitic Dart
New Crew Members
The Technician
The Priest
Synergy bonuses for Volatile class
3rd synergy tier for all classes
Added new attachments to Codex
Added a new credit type that gives +2 in later areas
Changed
Decreased levels per area from 6 to 5
- CosmeticDecreased health of enemies by 15%25%
- Credit LocatorBase spawn rate increased 12s -> 15s
- Collector DroneBase chance decreased 25% -> 15%
Updated Seeker Dart alt upgrade path to be Volatile
Update Trishot alt upgrade path to be Volatile
2nd Repair synergy decreased from 5 -> 3 extra health
2nd Summoner synergy decreased from 33% -> 25% damage
Fixed
Fixed Healing Aura not giving Merchant synergy for alt path
Source
