Star Knight: Order of the Vortex
Steam News 20 October 20241y ago

Beta Branch Update #4

Welcome back Star Knights! This beta branch update is the first step of the next content update! I wanted to address a lot of the concerns regarding lack of visual variety, boring enemy behavior, and uninteresting aster…

Update log

Full Star Knight: Order of the Vortex update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix6 additions8 changes2 removals
  • Compatibility
  • Balance
  • Gameplay
  • UI and audio
  • Events
  • Fixes
addedThis beta branch update is the first step of the next content update! I wanted to address a lot of the concerns regarding lack of visual variety, boring enemy behavior, and uninteresting asteroid mechanics. As well as take the time to add some new challenge levels, fix some bugs, and improve the UI.
changedAdded:Asteroid overhaul Asteroids are now destructible Asteroids spawn more frequently Asteroid health increases based on level, area, and void crystal
addedAdded:New enemy spawn behavior
addedAdded:New dash animation and sound effect
addedAdded:New challenge levels Asteroid Field Astral Storm
addedAdded:New background visuals

Welcome back Star Knights!

This beta branch update is the first step of the next content update! I wanted to address a lot of the concerns regarding lack of visual variety, boring enemy behavior, and uninteresting asteroid mechanics. As well as take the time to add some new challenge levels, fix some bugs, and improve the UI.

Full Changelog

Added:

  • Asteroid overhaul

    • Asteroids are now destructible

    • Asteroids spawn more frequently

    • Asteroid health increases based on level, area, and void crystal

  • New enemy spawn behavior

  • New dash animation and sound effect

  • New challenge levels

    • Asteroid Field

    • Astral Storm

  • New background visuals

  • New tracked stats per run

Changed:

  • Slightly decreased Brood Mother firerate

  • No longer will get the same challenge level in a row

  • UI improvements to shop, pause menu, and end-of-run state

  • Thruster opacity now corresponds to player movement

  • Minor changes to shop tutorial

  • Increased base speed of Vulture

  • Improved Demon King Visuals

Fixed:

  • Dashing diagonally no longer gives a much longer, unwieldy dash

  • Extra level from Extension relic carrying over to other runs

  • Bullet optimization (game should run smoother with more bullets on screen)

  • Fixed poison damage not being tracked by the “damage dealt” statistic

Source

Steam News / 20 October 2024

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