Update log
Full Star Knight: Order of the Vortex update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Balance
- Gameplay
- UI and audio
- Events
- Fixes
Welcome back Star Knights!
This beta branch update is the first step of the next content update! I wanted to address a lot of the concerns regarding lack of visual variety, boring enemy behavior, and uninteresting asteroid mechanics. As well as take the time to add some new challenge levels, fix some bugs, and improve the UI.
Full Changelog
Added:
Asteroid overhaul
Asteroids are now destructible
Asteroids spawn more frequently
Asteroid health increases based on level, area, and void crystal
New enemy spawn behavior
New dash animation and sound effect
New challenge levels
Asteroid Field
Astral Storm
New background visuals
New tracked stats per run
Changed:
Slightly decreased Brood Mother firerate
No longer will get the same challenge level in a row
UI improvements to shop, pause menu, and end-of-run state
Thruster opacity now corresponds to player movement
Minor changes to shop tutorial
Increased base speed of Vulture
Improved Demon King Visuals
Fixed:
Dashing diagonally no longer gives a much longer, unwieldy dash
Extra level from Extension relic carrying over to other runs
Bullet optimization (game should run smoother with more bullets on screen)
Fixed poison damage not being tracked by the “damage dealt” statistic
Source
