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Latest StackFortress updates
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- StackFortress
Update 1.18
New rocket model, new weapon, new type of enemy, background terrain. Also with localization and fixed a long lasting bug that corrupt save. Weapon will rotate and snap to socket automatically. 1.18 changes Added Medium…
Announcement19 changesFixGameplay - StackFortress
StackFortress at HKACG2018
We are showcasing StackFortress at ACG 2018 in Hong Kong, visitor is trying out our new (buggy) build with new enemy, new weapon, localization and more.
Announcement1 changeGameplay - StackFortress
Update 1.16
Visual update for shield and energy flow, now you can see at a glance what is working and connected properly. It has been sometime since our last update, implementing this visual update took longer than expected, so we…
Announcement8 changesFixGameplay - StackFortress
Experimental update 1.15
A new weapon, new power system block and a new enemy. 1.15 changes: Added cannon Added solar panel Added a new type of enemy: Sniper Replaced generator and capacitor Power line tooltip display grid available power Remov…
Announcement7 changesGameplayUI/audio - StackFortress
Experimental update 1.15
A new weapon, new power system block and a new enemy. 1.15 changes: Added cannon Added solar panel Added a new type of enemy: Sniper Replaced generator and capacitor Power line tooltip display grid available power Remov…
Announcement7 changesGameplayUI/audio - StackFortress
Experimental update 1.14
We have added stabilizer which boost range of your laser for the cost of some power. And a new type of enemy that leech energy and destroy block. It is very hard to kill, not because it is tough but it will goes into th…
Announcement7 changesGameplay - StackFortress
Experimental update 1.14
We have added stabilizer which boost range of your laser for the cost of some power. And a new type of enemy that leech energy and destroy block. It is very hard to kill, not because it is tough but it will goes into th…
Announcement7 changesGameplay - StackFortress
Experimental update 1.12
Weapon overcharge is finally here! This update only have energy injector with increase weapon damage and mining rate, but we will soon add range boost. Check out the manual page about overcharge as well. There are no li…
Store18 changesFixBalance - StackFortress
Experimental update 1.12
Weapon overcharge is finally here! This update only have energy injector with increase weapon damage and mining rate, but we will soon add range boost. Check out the manual page about overcharge as well. There are no li…
Store18 changesFixBalance - StackFortress
Status Report - Overcharge your laser
A quick report on what we are working on right now. As you may have guess from the picture, we are half way into implementing the first of our core game mechanic, which is overfeeding your hungry laser! You can build en…
Announcement1 changeBalance - StackFortress
Status Report - Overcharge your laser
A quick report on what we are working on right now. As you may have guess from the picture, we are half way into implementing the first of our core game mechanic, which is overfeeding your hungry laser! You can build en…
Announcement1 changeBalance - StackFortress
Experimental update 1.11
Added a new storage block that store resource, not the most exciting block. But it is the first block that is bigger than 1x1x1, which is only possible only after implementing collision check in buildmode. With good bas…
Store9 changesFixGameplay - StackFortress
Experimental update 1.11
Added a new storage block that store resource, not the most exciting block. But it is the first block that is bigger than 1x1x1, which is only possible only after implementing collision check in buildmode. With good bas…
Store9 changesFixGameplay - StackFortress
Experimental update 1.10
Improved turret targeting performance Turret targeting check for line of sight now Fixed enemy not removed after destroyed causing invisible enemy Improved serialization, save is less likely to break after update Disabl…
Announcement5 changesFixPerformance - StackFortress
Experimental update 1.10
Improved turret targeting performance Turret targeting check for line of sight now Fixed enemy not removed after destroyed causing invisible enemy Improved serialization, save is less likely to break after update Disabl…
Announcement5 changesFixPerformance - StackFortress
Experimental update 1.09
We have replaced the ugly placeholder enemy model with new one Changes: Enabled procedural map generation Decreased keyboard camera control sensitivity New model for enemies
Announcement4 changesGameplayMaps



