Full notes
Full StackFortress update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- Fixes
Weapon overcharge is finally here! This update only have energy injector with increase weapon damage and mining rate, but we will soon add range boost. Check out the manual page about overcharge as well. There are no limit as to how much energy you can add to the weapon for now, the idea is that more energy will generate more heat, eventually overheat or even melt your system. Then you will need to install cooling to counter that. But that's another story. For now, we will focus on adding more capability to the overcharge system, and more type of enemy. And of course bug fix. 1.12 Changes:
Implmentated overcharge system
Mining laser can now be overcharged
Small laser can now be overcharged
Added energy conduit block
Added energy injector block
Added manual page to explain overcharge system
Replaced TurretBase model
TurretBase and ShieldGenerator can no longer conduct power
Improved cable rendering
Changed price of various block
Changed enemy progression rate
Changed build menu to toggle instead of tab
Fixed spike not reaching target position
Fixed flyer not moving and not firing
Fixed pathing grid not updated after crystal has been mined
Fixed some destroyed object appearing after loading
1.13 Changes:
Fixed game fail to load
Regrouped build menu items
Changed manual page
Changed main menu buttons
Changed some block description
Source
Changelog.gg summarizes and formats this update. How we read updates.
