Full notes
Full Sporeborn Dark update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Fixes
- Performance
Hey Everyone!
We're thrilled to share some exciting updates and improvements that we've made in Sporeborn Dark over the last few weeks. New dev log #14 focuses on improving the user interface, adding an in-game feedback form and adding a statistics screen upon completing the game as well.
Big changes:
Updated user interface
Added a dependency between stamina and hunger
Added an in-game feedback form
Added a statistics screen upon completing the game
Performed visual polishing, level generation adjustments and tweaks to existing game objects
Smaller changes:
fixed issues of a persistent heartbeat after restarting the game
fixed issues with a black screen and game crash when closing the elevator with a monster inside
fixed issues with bullets hitting dead monster's corpses
fixed incorrect sequence: death message followed by victory in an elevator
fixed an issue where canceling the reload animation allowed aiming but didn’t stop the reload process
Source
Changelog.gg summarizes and formats this update. How we read updates.
